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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader_environment.cpp
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2023-05-03
Fix code resize to use word size rather than byte size
Kelebek1
1
-6
/
+10
2023-01-04
Video_core: Address feedback
Fernando Sahmkow
1
-3
/
+5
2023-01-03
ShaderCompiler: Inline driver specific constants.
Fernando Sahmkow
1
-0
/
+3
2023-01-01
MacroHLE: Add HLE replacement for base vertex and base instance.
Fernando Sahmkow
1
-0
/
+53
2022-11-23
general: fix compile for Apple Clang
Liam
1
-0
/
+1
2022-11-11
ir/texture_pass: Use host_info instead of querying Settings::values (#9176)
Morph
1
-1
/
+1
2022-11-04
video_core: Fix SNORM texture buffer emulating error (#9001)
Feng Chen
1
-10
/
+79
2022-10-07
Update 3D regs
Kelebek1
1
-11
/
+12
2022-09-20
video_core: Generate mipmap texture by drawing
FengChen
1
-0
/
+17
2022-08-31
style: General style changes to match with the rest of the codebase
Morph
1
-5
/
+2
2022-08-25
video_code: support rectangle texture
FengChen
1
-2
/
+7
2022-06-14
common: Change semantics of UNREACHABLE to unconditionally crash
Liam
1
-1
/
+1
2022-04-28
GCC 12 fixes
Liam
1
-2
/
+2
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-19
video_core: Reduce unused includes
ameerj
1
-1
/
+0
2022-01-05
video_core: Remove unnecesary maybe_unused flag
Narr the Reg
1
-1
/
+1
2022-01-04
ShaderDecompiler: Add a debug option to dump the game's shaders.
Fernando Sahmkow
1
-0
/
+54
2021-10-03
gpu: Migrate implementation to the cpp file
ameerj
1
-0
/
+1
2021-09-11
shader_environment: Add missing <algorithm> include
Morph
1
-0
/
+1
2021-07-23
shader_environment: Receive cache version from outside
ReinUsesLisp
1
-6
/
+5
2021-07-23
shader: Rework varyings and implement passthrough geometry shaders
ReinUsesLisp
1
-1
/
+9
2021-07-23
shader: Unify shader stage types
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader_environment: Fix local memory size calculations
ReinUsesLisp
1
-3
/
+3
2021-07-23
shader_environment: Add shader_local_memory_crs_size to local memory size
ameerj
1
-1
/
+1
2021-07-23
shader: Initial OpenGL implementation
ReinUsesLisp
1
-2
/
+2
2021-07-23
shader: Move pipeline cache logic to separate files
ReinUsesLisp
1
-0
/
+453