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* shader: Initial OpenGL implementationReinUsesLisp2021-07-231-0/+17
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* shader: Move pipeline cache logic to separate filesReinUsesLisp2021-07-231-0/+233
Move code to separate files to be able to reuse it from OpenGL. This greatly simplifies the pipeline cache logic on Vulkan. Transform feedback state is not yet abstracted and it's still intrusively stored inside vk_pipeline_cache. It will be moved when needed on OpenGL.