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2023-12-18Revert "video_core: use interval map for page count tracking"liamwhite1-2/+2
2023-12-15video_core: use interval map for page count trackingLiam1-2/+2
2023-08-03Fix shader dumps with nvdisasmKelebek11-0/+5
skip fragment shaders when rasterizer is disabled initialize env_ptrs
2023-06-28Memory Tracking: Optimize tracking to only use atomic writes when contested with the host GPUFernando Sahmkow1-1/+1
2023-06-22Remove memory allocations in some hot pathsKelebek11-3/+1
2023-05-03Fix code resize to use word size rather than byte sizeKelebek11-2/+2
2022-10-07Update 3D regsKelebek11-6/+6
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow1-18/+15
2022-08-20code: dodge PAGE_SIZE #defineKyle Kienapfel1-6/+6
Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number This is great except in yuzu we're using PAGE_SIZE as a variable Specific example `static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;` PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables. Simply deleted the underscores, and then added YUZU_ prefix Might be worth noting that there are multiple uses in different classes/namespaces This list may not be exhaustive Core::Memory 12 bits (4096) QueryCacheBase 12 bits ShaderCache 14 bits (16384) TextureCache 20 bits (1048576, or 1MB) Fixes #8779
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-07video_core: Replace lock_guard with scoped_lockMerry1-1/+1
2022-02-01video_core/shader_cache: Take std::span in RemoveShadersFromStorage()Lioncash1-2/+2
Same behavior, but without the need to move into the function to avoid an allocation.
2021-07-23shader: Initial OpenGL implementationReinUsesLisp1-0/+17
2021-07-23shader: Move pipeline cache logic to separate filesReinUsesLisp1-0/+233
Move code to separate files to be able to reuse it from OpenGL. This greatly simplifies the pipeline cache logic on Vulkan. Transform feedback state is not yet abstracted and it's still intrusively stored inside vk_pipeline_cache. It will be moved when needed on OpenGL.