Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #1088 from aroulin/x64-emitter-abi-call | bunnei | 2015-09-02 | 2 | -28/+18 |
|\ | | | | | x64: Proper stack alignment in shader JIT function calls | ||||
| * | x64: Proper stack alignment in shader JIT function calls | aroulin | 2015-09-01 | 2 | -28/+18 |
| | | | | | | | | | | Import Dolphin stack handling and register saving routines Also removes the x86 parts from abi files | ||||
* | | video_core: Fix format specifiers warnings | aroulin | 2015-09-02 | 1 | -1/+2 |
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* | Shader JIT: Fix SGE/SGEI NaN behavior | aroulin | 2015-08-31 | 1 | -3/+3 |
| | | | | | SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE instruction was used with NLT | ||||
* | Merge pull request #1065 from yuriks/shader-fp | Yuri Kunde Schlesner | 2015-08-28 | 3 | -56/+87 |
|\ | | | | | Shader FP compliance fixes | ||||
| * | Shader JIT: Tiny micro-optimization in DPH | Yuri Kunde Schlesner | 2015-08-24 | 1 | -4/+4 |
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| * | Shaders: Fix multiplications between 0.0 and inf | Yuri Kunde Schlesner | 2015-08-24 | 2 | -39/+45 |
| | | | | | | | | | | | | | | | | The PICA200 semantics for multiplication are so that when multiplying inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by IEEE. This is relied upon by games. Fixes #1024 (missing OoT interface items) | ||||
| * | Shaders: Explicitly conform to PICA semantics in MAX/MIN | Yuri Kunde Schlesner | 2015-08-24 | 2 | -2/+10 |
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| * | Shader JIT: Add name to second scratch register (XMM4) | Yuri Kunde Schlesner | 2015-08-24 | 1 | -3/+5 |
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| * | Shader JIT: Fix CMP NaN behavior to match hardware | Yuri Kunde Schlesner | 2015-08-24 | 1 | -8/+23 |
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* | | Shader JIT: Fix float to integer rounding in MOVA | aroulin | 2015-08-27 | 1 | -2/+2 |
| | | | | | | | | MOVA converts new address register values from floats to integers using truncation | ||||
* | | Shader JIT: ifdef out reference to ifdef'd out shader_map | archshift | 2015-08-27 | 1 | -0/+2 |
| | | | | | | | | | | shader_map was only defined on x86 architectures, but was cleared on shutdown with no ifdef protection. Ifdef this out so non-x86 architectures can be built. | ||||
* | | Integrate the MicroProfile profiling library | Yuri Kunde Schlesner | 2015-08-25 | 1 | -0/+3 |
| | | | | | | | | | | This brings goodies such as a configurable user interface and multi-threaded timeline view. | ||||
* | | shader_jit: Replace two MDisp usages with MatR | Lioncash | 2015-08-24 | 1 | -2/+2 |
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* | Merge pull request #1062 from aroulin/shader-rcp-rsq | bunnei | 2015-08-23 | 2 | -10/+10 |
|\ | | | | | Shader: RCP and RSQ computes only the 1st component | ||||
| * | Shader: Use std::sqrt for float instead of sqrt | aroulin | 2015-08-23 | 1 | -1/+1 |
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| * | Shader: RCP and RSQ computes only the 1st component | aroulin | 2015-08-23 | 2 | -10/+10 |
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* | | Shader: implement DPH/DPHI in JIT | aroulin | 2015-08-22 | 2 | -2/+36 |
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* | | Shader: implement DPH/DPHI in interpreter | aroulin | 2015-08-22 | 1 | -1/+8 |
|/ | | | | | Tests revealed that the component with w=1 is SRC1 and not SRC2, it is now fixed on 3dbrew. | ||||
* | Shader: implement SGE, SGEI and SLT in JIT | aroulin | 2015-08-19 | 2 | -15/+36 |
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* | Shader: implement SGE, SGEI in interpreter | aroulin | 2015-08-19 | 1 | -0/+14 |
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* | Shader: Save caller-saved registers in JIT before a CALL | aroulin | 2015-08-19 | 2 | -0/+33 |
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* | Shader: implement EX2 and LG2 in JIT | aroulin | 2015-08-17 | 2 | -2/+22 |
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* | Shader: implement EX2 and LG2 in interpreter | aroulin | 2015-08-16 | 1 | -0/+36 |
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* | Build fix for Debug configurations. | Tony Wasserka | 2015-08-16 | 1 | -1/+1 |
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* | Introduce a shader tracer to allow inspection of input/output values for each processed instruction. | Tony Wasserka | 2015-08-16 | 5 | -37/+322 |
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* | citra-qt: Improve shader debugger. | Tony Wasserka | 2015-08-16 | 1 | -6/+0 |
| | | | | Now supports dumping the current shader and recognizes a larger number of output semantics. | ||||
* | Shader: Use a POD struct for registers. | bunnei | 2015-08-16 | 5 | -40/+43 |
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* | Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64. | bunnei | 2015-08-16 | 1 | -6/+5 |
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* | Common: Cleanup CPU capability detection code. | bunnei | 2015-08-16 | 1 | -5/+5 |
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* | Common: Move cpu_detect to x64 directory. | bunnei | 2015-08-16 | 1 | -2/+1 |
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* | x64: Refactor to remove fake interfaces and general cleanups. | bunnei | 2015-08-16 | 5 | -144/+22 |
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* | JIT: Support negative address offsets. | bunnei | 2015-08-16 | 1 | -26/+25 |
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* | Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. | bunnei | 2015-08-16 | 6 | -2/+924 |
| | | | | | - Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT. | ||||
* | Common: Added MurmurHash3 hash function for general-purpose use. | bunnei | 2015-08-15 | 1 | -1/+1 |
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* | Shader: Define a common interface for running vertex shader programs. | bunnei | 2015-08-15 | 4 | -184/+278 |
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* | Shader: Move shader code to its own subdirectory, "shader". | bunnei | 2015-08-15 | 2 | -0/+701 |