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path: root/src/video_core/shader/shader_jit_x64_compiler.cpp (follow)
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* Stop using reserved operator names (and/or/xor) with XbyakYuri Kunde Schlesner2017-06-171-13/+13
| | | | Also has the Dynarmic upgrade with the same change
* Pica: Set program code / swizzle data limit to 4096Jannik Vogel2017-05-111-2/+2
| | | | | | | | | | | | | One of the later commits will enable writing to GS regs. It turns out that on startup, most games will write 4096 GS program words. The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages: ``` HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024 ``` New constants have been introduced to represent these limits. The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX) (12 bit = [0; 4095]).
* video_core/shader: Document sanitized MUL operationYuri Kunde Schlesner2017-02-121-0/+8
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* ShaderJIT: add 16 dummy bytes at the bottom of the stackwwylele2017-02-031-2/+5
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* shader_jit_x64_compiler: esi and edi should be persistent (#2500)Merry2017-01-311-0/+2
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* shader_jit_x64: Don't read program from global stateYuri Kunde Schlesner2017-01-261-20/+16
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* VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}Yuri Kunde Schlesner2017-01-261-0/+888