Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Stop using reserved operator names (and/or/xor) with Xbyak | Yuri Kunde Schlesner | 2017-06-17 | 1 | -13/+13 |
| | | | | Also has the Dynarmic upgrade with the same change | ||||
* | Pica: Set program code / swizzle data limit to 4096 | Jannik Vogel | 2017-05-11 | 1 | -2/+2 |
| | | | | | | | | | | | | | One of the later commits will enable writing to GS regs. It turns out that on startup, most games will write 4096 GS program words. The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages: ``` HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024 ``` New constants have been introduced to represent these limits. The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX) (12 bit = [0; 4095]). | ||||
* | video_core/shader: Document sanitized MUL operation | Yuri Kunde Schlesner | 2017-02-12 | 1 | -0/+8 |
| | |||||
* | ShaderJIT: add 16 dummy bytes at the bottom of the stack | wwylele | 2017-02-03 | 1 | -2/+5 |
| | |||||
* | shader_jit_x64_compiler: esi and edi should be persistent (#2500) | Merry | 2017-01-31 | 1 | -0/+2 |
| | |||||
* | shader_jit_x64: Don't read program from global state | Yuri Kunde Schlesner | 2017-01-26 | 1 | -20/+16 |
| | |||||
* | VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h} | Yuri Kunde Schlesner | 2017-01-26 | 1 | -0/+888 |