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path: root/src/video_core/shader/shader_jit_x64.h (follow)
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* x64: Proper stack alignment in shader JIT function callsaroulin2015-09-011-2/+1
| | | | | Import Dolphin stack handling and register saving routines Also removes the x86 parts from abi files
* Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner2015-08-241-0/+6
| | | | | | | | The PICA200 semantics for multiplication are so that when multiplying inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by IEEE. This is relied upon by games. Fixes #1024 (missing OoT interface items)
* Shader: implement DPH/DPHI in JITaroulin2015-08-221-0/+1
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* Shader: implement SGE, SGEI and SLT in JITaroulin2015-08-191-1/+2
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* Shader: Save caller-saved registers in JIT before a CALLaroulin2015-08-191-0/+3
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* Shader: implement EX2 and LG2 in JITaroulin2015-08-171-0/+2
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* Shader: Use a POD struct for registers.bunnei2015-08-161-1/+1
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* x64: Refactor to remove fake interfaces and general cleanups.bunnei2015-08-161-0/+79