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path: root/src/video_core/shader/shader_jit_x64.h (unfollow)
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2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe1-30/+0
2017-01-26VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner1-2/+2
2017-01-26VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner1-5/+2
2017-01-26VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner1-2/+0
2017-01-26VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesYuri Kunde Schlesner1-0/+35
2017-01-26VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}Yuri Kunde Schlesner1-121/+0
2016-12-16VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner1-1/+1
2016-12-15VideoCore: Convert x64 shader JIT to use Xbyak for assemblyYuri Kunde Schlesner1-9/+7
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-3/+0
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-4/+4
2016-05-13Refactor access to state in shader-jitJannik Vogel1-3/+3
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot1-1/+4
2016-04-14shader_jit_x64: Rename RuntimeAssert to Compile_Assert.bunnei1-1/+1
2016-04-14shader_jit_x64.cpp: Rename JitCompiler to JitShader.bunnei1-2/+2
2016-04-14shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.bunnei1-2/+2
2016-04-14shader_jit_x64: Get rid of unnecessary last_program_counter variable.bunnei1-1/+0
2016-04-14shader_jit_x64: Execute certain asserts at runtime.bunnei1-0/+6
- This is because we compile the full shader code space, and therefore its common to compile malformed instructions.
2016-04-14shader_jit_x64: Specify shader main offset at runtime.bunnei1-4/+3
2016-04-14shader_jit_x64: Allocate each program independently and persist for emu session.bunnei1-9/+11
2016-04-14shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.bunnei1-5/+27
2016-03-12shader_jit_x64: Clear cache after code space fills up.bunnei1-0/+5
2016-01-24Shader JIT: Fix off-by-one error when compiling JMPsYuri Kunde Schlesner1-1/+1
There was a mistake in the JMP code which meant that one instruction at the destination would be skipped when the jump was taken. This commit also changes the meaning of the culprit parameter to make it less confusing and avoid similar mistakes in the future.
2015-09-11video_core: Reorganize headersLioncash1-2/+1
2015-09-01x64: Proper stack alignment in shader JIT function callsaroulin1-2/+1
Import Dolphin stack handling and register saving routines Also removes the x86 parts from abi files
2015-08-24Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner1-0/+6
The PICA200 semantics for multiplication are so that when multiplying inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by IEEE. This is relied upon by games. Fixes #1024 (missing OoT interface items)
2015-08-22Shader: implement DPH/DPHI in JITaroulin1-0/+1
2015-08-19Shader: implement SGE, SGEI and SLT in JITaroulin1-1/+2
2015-08-19Shader: Save caller-saved registers in JIT before a CALLaroulin1-0/+3
2015-08-17Shader: implement EX2 and LG2 in JITaroulin1-0/+2
2015-08-16Shader: Use a POD struct for registers.bunnei1-1/+1
2015-08-16x64: Refactor to remove fake interfaces and general cleanups.bunnei1-8/+2
2015-08-16Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei1-0/+85
- Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.