Commit message (Collapse) | Author | Files | Lines | ||
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2015-09-01 | x64: Proper stack alignment in shader JIT function calls | aroulin | 1 | -2/+1 | |
Import Dolphin stack handling and register saving routines Also removes the x86 parts from abi files | |||||
2015-08-24 | Shaders: Fix multiplications between 0.0 and inf | Yuri Kunde Schlesner | 1 | -0/+6 | |
The PICA200 semantics for multiplication are so that when multiplying inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by IEEE. This is relied upon by games. Fixes #1024 (missing OoT interface items) | |||||
2015-08-22 | Shader: implement DPH/DPHI in JIT | aroulin | 1 | -0/+1 | |
2015-08-19 | Shader: implement SGE, SGEI and SLT in JIT | aroulin | 1 | -1/+2 | |
2015-08-19 | Shader: Save caller-saved registers in JIT before a CALL | aroulin | 1 | -0/+3 | |
2015-08-17 | Shader: implement EX2 and LG2 in JIT | aroulin | 1 | -0/+2 | |
2015-08-16 | Shader: Use a POD struct for registers. | bunnei | 1 | -1/+1 | |
2015-08-16 | x64: Refactor to remove fake interfaces and general cleanups. | bunnei | 1 | -8/+2 | |
2015-08-16 | Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. | bunnei | 1 | -0/+85 | |
- Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT. |