Commit message (Expand) | Author | Files | Lines | |
---|---|---|---|---|
2015-09-11 | video_core: Reorganize headers | Lioncash | 1 | -2/+1 |
2015-09-01 | x64: Proper stack alignment in shader JIT function calls | aroulin | 1 | -2/+1 |
2015-08-24 | Shaders: Fix multiplications between 0.0 and inf | Yuri Kunde Schlesner | 1 | -0/+6 |
2015-08-22 | Shader: implement DPH/DPHI in JIT | aroulin | 1 | -0/+1 |
2015-08-19 | Shader: implement SGE, SGEI and SLT in JIT | aroulin | 1 | -1/+2 |
2015-08-19 | Shader: Save caller-saved registers in JIT before a CALL | aroulin | 1 | -0/+3 |
2015-08-17 | Shader: implement EX2 and LG2 in JIT | aroulin | 1 | -0/+2 |
2015-08-16 | Shader: Use a POD struct for registers. | bunnei | 1 | -1/+1 |
2015-08-16 | x64: Refactor to remove fake interfaces and general cleanups. | bunnei | 1 | -8/+2 |
2015-08-16 | Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. | bunnei | 1 | -0/+85 |