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path: root/src/video_core/shader/shader_ir.cpp (follow)
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* Merge pull request #2322 from ReinUsesLisp/wswitchbunnei2019-04-291-3/+6
|\ | | | | video_core: Silent -Wswitch warnings
| * video_core: Silent -Wswitch warningsReinUsesLisp2019-04-181-3/+6
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* | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmeticReinUsesLisp2019-04-161-7/+11
| | | | | | | | | | | | | | Operations done before the main half float operation (like HAdd) were managing a packed value instead of the unpacked one. Adding an unpacked operation allows us to drop the per-operand MetaHalfArithmetic entry, simplifying the code overall.
* | shader_ir/decode: Implement half float saturationReinUsesLisp2019-04-161-0/+9
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* | renderer_opengl: Implement half float NaN comparisonsReinUsesLisp2019-04-161-12/+5
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* | shader_ir: Avoid using static on heap-allocated objectsReinUsesLisp2019-04-161-5/+4
|/ | | | | Using static here might be faster at runtime, but it adds a heap allocation called before main.
* shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-031-7/+7
| | | | It's not always used as a basic block. Rename it for consistency.
* shader_decode: Improve zero flag implementationReinUsesLisp2019-01-151-0/+19
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* shader_ir: Remove composite primitives and use temporals insteadReinUsesLisp2019-01-151-0/+8
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* shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp2019-01-151-0/+5
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* shader_decode: Rework HSETP2ReinUsesLisp2019-01-151-11/+11
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* shader_decode: Implement POPCReinUsesLisp2019-01-151-0/+2
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* video_core: Return safe values after an assert hitsReinUsesLisp2019-01-151-0/+2
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* shader_ir: Add condition code helperReinUsesLisp2019-01-151-0/+10
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* shader_ir: Add predicate combiner helperReinUsesLisp2019-01-151-0/+12
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* shader_ir: Add comparison helpersReinUsesLisp2019-01-151-0/+97
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* shader_ir: Add half float helpersReinUsesLisp2019-01-151-0/+37
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* shader_ir: Add integer helpersReinUsesLisp2019-01-151-0/+35
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* shader_ir: Add float helpersReinUsesLisp2019-01-151-0/+19
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* shader_ir: Add settersReinUsesLisp2019-01-151-0/+16
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* shader_ir: Add local memory gettersReinUsesLisp2019-01-151-0/+4
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* shader_ir: Add internal flag gettersReinUsesLisp2019-01-151-0/+8
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* shader_ir: Add attribute gettersReinUsesLisp2019-01-151-0/+21
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* shader_ir: Add constant buffer gettersReinUsesLisp2019-01-151-0/+21
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* shader_ir: Add register getterReinUsesLisp2019-01-151-0/+7
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* shader_ir: Add immediate node constructorsReinUsesLisp2019-01-151-0/+16
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* shader_ir: Initial implementationReinUsesLisp2019-01-151-0/+105