Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | 2019-06-06 | 1 | -92/+10 |
| | | | | | | | | | Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. | ||||
* | shader/shader_ir: Make Comment() take a std::string by value | Lioncash | 2019-05-23 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | | | | | | This allows for forming comment nodes without making unnecessary copies of the std::string instance. e.g. previously: Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", cbuf->GetIndex(), cbuf_offset)); Would result in a copy of the string being created, as CommentNode() takes a std::string by value (a const ref passed to a value parameter results in a copy). Now, only one instance of the string is ever moved around. (fmt::format returns a std::string, and since it's returned from a function by value, this is a prvalue (which can be treated like an rvalue), so it's moved into Comment's string parameter), we then move it into the CommentNode constructor, which then moves the string into its member variable). | ||||
* | Merge pull request #2441 from ReinUsesLisp/al2p | bunnei | 2019-05-19 | 1 | -6/+7 |
|\ | | | | | shader: Implement AL2P and ALD.PHYS | ||||
| * | shader: Add physical attributes commentaries | ReinUsesLisp | 2019-05-03 | 1 | -1/+1 |
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| * | shader_ir/memory: Implement physical input attributes | ReinUsesLisp | 2019-05-03 | 1 | -0/+5 |
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| * | shader: Remove unused AbufNode Ipa mode | ReinUsesLisp | 2019-05-03 | 1 | -7/+3 |
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* | | shader/shader_ir: Place implementations of constructor and destructor in cpp file | Lioncash | 2019-05-19 | 1 | -0/+7 |
|/ | | | | | | Given the class contains quite a lot of non-trivial types, place the constructor and destructor within the cpp file to avoid inlining construction and destruction code everywhere the class is used. | ||||
* | Merge pull request #2322 from ReinUsesLisp/wswitch | bunnei | 2019-04-29 | 1 | -3/+6 |
|\ | | | | | video_core: Silent -Wswitch warnings | ||||
| * | video_core: Silent -Wswitch warnings | ReinUsesLisp | 2019-04-18 | 1 | -3/+6 |
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* | | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic | ReinUsesLisp | 2019-04-16 | 1 | -7/+11 |
| | | | | | | | | | | | | | | Operations done before the main half float operation (like HAdd) were managing a packed value instead of the unpacked one. Adding an unpacked operation allows us to drop the per-operand MetaHalfArithmetic entry, simplifying the code overall. | ||||
* | | shader_ir/decode: Implement half float saturation | ReinUsesLisp | 2019-04-16 | 1 | -0/+9 |
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* | | renderer_opengl: Implement half float NaN comparisons | ReinUsesLisp | 2019-04-16 | 1 | -12/+5 |
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* | | shader_ir: Avoid using static on heap-allocated objects | ReinUsesLisp | 2019-04-16 | 1 | -5/+4 |
|/ | | | | | Using static here might be faster at runtime, but it adds a heap allocation called before main. | ||||
* | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 2019-02-03 | 1 | -7/+7 |
| | | | | It's not always used as a basic block. Rename it for consistency. | ||||
* | shader_decode: Improve zero flag implementation | ReinUsesLisp | 2019-01-15 | 1 | -0/+19 |
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* | shader_ir: Remove composite primitives and use temporals instead | ReinUsesLisp | 2019-01-15 | 1 | -0/+8 |
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* | shader_decode: Use BitfieldExtract instead of shift + and | ReinUsesLisp | 2019-01-15 | 1 | -0/+5 |
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* | shader_decode: Rework HSETP2 | ReinUsesLisp | 2019-01-15 | 1 | -11/+11 |
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* | shader_decode: Implement POPC | ReinUsesLisp | 2019-01-15 | 1 | -0/+2 |
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* | video_core: Return safe values after an assert hits | ReinUsesLisp | 2019-01-15 | 1 | -0/+2 |
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* | shader_ir: Add condition code helper | ReinUsesLisp | 2019-01-15 | 1 | -0/+10 |
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* | shader_ir: Add predicate combiner helper | ReinUsesLisp | 2019-01-15 | 1 | -0/+12 |
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* | shader_ir: Add comparison helpers | ReinUsesLisp | 2019-01-15 | 1 | -0/+97 |
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* | shader_ir: Add half float helpers | ReinUsesLisp | 2019-01-15 | 1 | -0/+37 |
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* | shader_ir: Add integer helpers | ReinUsesLisp | 2019-01-15 | 1 | -0/+35 |
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* | shader_ir: Add float helpers | ReinUsesLisp | 2019-01-15 | 1 | -0/+19 |
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* | shader_ir: Add setters | ReinUsesLisp | 2019-01-15 | 1 | -0/+16 |
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* | shader_ir: Add local memory getters | ReinUsesLisp | 2019-01-15 | 1 | -0/+4 |
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* | shader_ir: Add internal flag getters | ReinUsesLisp | 2019-01-15 | 1 | -0/+8 |
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* | shader_ir: Add attribute getters | ReinUsesLisp | 2019-01-15 | 1 | -0/+21 |
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* | shader_ir: Add constant buffer getters | ReinUsesLisp | 2019-01-15 | 1 | -0/+21 |
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* | shader_ir: Add register getter | ReinUsesLisp | 2019-01-15 | 1 | -0/+7 |
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* | shader_ir: Add immediate node constructors | ReinUsesLisp | 2019-01-15 | 1 | -0/+16 |
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* | shader_ir: Initial implementation | ReinUsesLisp | 2019-01-15 | 1 | -0/+105 |