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path: root/src/video_core/shader/shader_ir.cpp (follow)
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* Revert "Start of Integer flags implementation"ReinUsesLisp2021-01-251-48/+3
| | | | | This reverts #4713. The implementation in that PR is not accurate. It does not reflect the behavior seen in hardware.
* shader_ir: Fix comment typoLevi Behunin2021-01-231-1/+1
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* Merge remote-tracking branch 'upstream/master' into int-flagsLevi2021-01-111-10/+11
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| * Merge pull request #5159 from lioncash/move-amendRodrigo Locatti2020-12-071-2/+2
| |\ | | | | | | shader_ir: std::move node within DeclareAmend()
| | * shader_ir: std::move node within DeclareAmend()Lioncash2020-12-071-2/+2
| | | | | | | | | | | | | | | Same behavior, but elides an unnecessary atomic reference count increment and decrement.
| * | video_core: Remove unnecessary enum class casting in logging messagesLioncash2020-12-071-5/+5
| |/ | | | | | | | | | | | | fmt now automatically prints the numeric value of an enum class member by default, so we don't need to use casts any more. Reduces the line noise a bit.
| * video_core: Resolve more variable shadowing scenarios pt.3Lioncash2020-12-051-3/+4
| | | | | | | | | | Cleans out the rest of the occurrences of variable shadowing and makes any further occurrences of shadowing compiler errors.
* | More forgetting... duhLevi Behunin2020-09-251-2/+2
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* | Forgot to apply suggestion here as wellLevi Behunin2020-09-251-1/+1
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* | Address CommentsLevi Behunin2020-09-251-22/+27
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* | Start of Integer flags implementationLevi Behunin2020-09-251-3/+43
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* video_core: Allow copy elision to take place where applicableLioncash2020-07-211-2/+2
| | | | | Removes const from some variables that are returned from functions, as this allows the move assignment/constructors to execute for them.
* shader_ir: Separate float-point comparisons in ordered and unorderedReinUsesLisp2020-05-091-64/+45
| | | | | This allows us to use native SPIR-V instructions without having to manually check for NAN.
* CMakeLists: Specify -Wextra on linux buildsLioncash2020-04-161-4/+3
| | | | | | | | | | | Allows reporting more cases where logic errors may exist, such as implicit fallthrough cases, etc. We currently ignore unused parameters, since we currently have many cases where this is intentional (virtual interfaces). While we're at it, we can also tidy up any existing code that causes warnings. This also uncovered a few bugs as well.
* shader_ir: Add error message for EXIT.FCSM_TRReinUsesLisp2020-04-041-0/+3
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* shader/shader_ir: Track usage in input attribute and of legacy varyingsReinUsesLisp2020-03-161-34/+50
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* shader/shader_ir: Fix clip distance usage storesReinUsesLisp2020-03-161-2/+1
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* shader/shader_ir: Change declare output attribute to a switchReinUsesLisp2020-03-161-9/+9
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* video_core: Rename "const buffer locker" to "registry"ReinUsesLisp2020-03-091-2/+3
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* Shader_IR: Address feedback.Fernando Sahmkow2020-01-251-2/+1
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* Shader_IR: Implement Injectable Custom Variables to the IR.Fernando Sahmkow2020-01-241-0/+9
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* GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow2020-01-241-0/+1
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* Shader_IR: Address FeedbackFernando Sahmkow2020-01-041-2/+2
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* Shader_IR: add the ability to amend code in the shader ir.Fernando Sahmkow2019-12-301-0/+6
| | | | | | | This commit introduces a mechanism by which shader IR code can be amended and extended. This useful for track algorithms where certain information can derived from before the track such as indexes to array samplers.
* Merge pull request #2976 from FernandoS27/cache-fast-brx-rebasedRodrigo Locatti2019-10-261-4/+3
|\ | | | | Implement Fast BRX, fix TXQ and addapt the Shader Cache for it
| * gl_shader_decompiler: Move entries to a separate functionReinUsesLisp2019-10-251-4/+3
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| * Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow2019-10-251-2/+2
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* | shader_ir: Use std::array with pair instead of unordered_mapLioncash2019-10-241-53/+67
|/ | | | | | | | Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted.
* Shader_IR: allow else derivation to be optional.Fernando Sahmkow2019-10-051-1/+1
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* Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow2019-10-051-2/+4
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* gl_shader_decompiler: Implement AST decompilingFernando Sahmkow2019-10-051-3/+3
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* shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow2019-10-051-1/+1
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* VideoCore: Corrections to the MME Inliner and removal of hacky instance management.Fernando Sahmkow2019-09-191-0/+12
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* shader_ir: Implement ST_SReinUsesLisp2019-09-051-0/+9
| | | | | This instruction writes to a memory buffer shared with threads within the same work group. It is known as "shared" memory in GLSL.
* shader/decode: Implement S2R TicReinUsesLisp2019-07-221-0/+5
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* shader_ir: std::move Node instance where applicableLioncash2019-07-171-51/+56
| | | | | | | | | These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations.
* shader_ir: Rename Get/SetTemporal to Get/SetTemporaryLioncash2019-07-171-2/+2
| | | | | | This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself.
* Merge pull request #2565 from ReinUsesLisp/track-indirectFernando Sahmkow2019-07-161-1/+10
|\ | | | | shader/track: Track indirect buffers
| * shader: Allow tracking of indirect buffers without variable offsetReinUsesLisp2019-07-151-1/+10
| | | | | | | | | | | | While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation.
* | Merge pull request #2695 from ReinUsesLisp/layer-viewportFernando Sahmkow2019-07-151-0/+16
|\ \ | |/ |/| gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
| * gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp2019-07-081-0/+16
| | | | | | | | | | | | | | | | | | | | | | | | | | This commit implements gl_ViewportIndex and gl_Layer in vertex and geometry shaders. In the case it's used in a vertex shader, it requires ARB_shader_viewport_layer_array. This extension is available on AMD and Nvidia devices (mesa and proprietary drivers), but not available on Intel on any platform. At the moment of writing this description I don't know if this is a hardware limitation or a driver limitation. In the case that ARB_shader_viewport_layer_array is not available, writes to these registers on a vertex shader are ignored, with the appropriate logging.
* | shader_ir: propagate shader size to the IRFernando Sahmkow2019-07-091-2/+2
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* shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp2019-06-061-92/+10
| | | | | | | | | Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.
* shader/shader_ir: Make Comment() take a std::string by valueLioncash2019-05-231-2/+2
| | | | | | | | | | | | | | | | | | | | This allows for forming comment nodes without making unnecessary copies of the std::string instance. e.g. previously: Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", cbuf->GetIndex(), cbuf_offset)); Would result in a copy of the string being created, as CommentNode() takes a std::string by value (a const ref passed to a value parameter results in a copy). Now, only one instance of the string is ever moved around. (fmt::format returns a std::string, and since it's returned from a function by value, this is a prvalue (which can be treated like an rvalue), so it's moved into Comment's string parameter), we then move it into the CommentNode constructor, which then moves the string into its member variable).
* Merge pull request #2441 from ReinUsesLisp/al2pbunnei2019-05-191-6/+7
|\ | | | | shader: Implement AL2P and ALD.PHYS
| * shader: Add physical attributes commentariesReinUsesLisp2019-05-031-1/+1
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| * shader_ir/memory: Implement physical input attributesReinUsesLisp2019-05-031-0/+5
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| * shader: Remove unused AbufNode Ipa modeReinUsesLisp2019-05-031-7/+3
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* | shader/shader_ir: Place implementations of constructor and destructor in cpp fileLioncash2019-05-191-0/+7
|/ | | | | | Given the class contains quite a lot of non-trivial types, place the constructor and destructor within the cpp file to avoid inlining construction and destruction code everywhere the class is used.
* Merge pull request #2322 from ReinUsesLisp/wswitchbunnei2019-04-291-3/+6
|\ | | | | video_core: Silent -Wswitch warnings
| * video_core: Silent -Wswitch warningsReinUsesLisp2019-04-181-3/+6
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* | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmeticReinUsesLisp2019-04-161-7/+11
| | | | | | | | | | | | | | Operations done before the main half float operation (like HAdd) were managing a packed value instead of the unpacked one. Adding an unpacked operation allows us to drop the per-operand MetaHalfArithmetic entry, simplifying the code overall.
* | shader_ir/decode: Implement half float saturationReinUsesLisp2019-04-161-0/+9
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* | renderer_opengl: Implement half float NaN comparisonsReinUsesLisp2019-04-161-12/+5
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* | shader_ir: Avoid using static on heap-allocated objectsReinUsesLisp2019-04-161-5/+4
|/ | | | | Using static here might be faster at runtime, but it adds a heap allocation called before main.
* shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-031-7/+7
| | | | It's not always used as a basic block. Rename it for consistency.
* shader_decode: Improve zero flag implementationReinUsesLisp2019-01-151-0/+19
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* shader_ir: Remove composite primitives and use temporals insteadReinUsesLisp2019-01-151-0/+8
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* shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp2019-01-151-0/+5
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* shader_decode: Rework HSETP2ReinUsesLisp2019-01-151-11/+11
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* shader_decode: Implement POPCReinUsesLisp2019-01-151-0/+2
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* video_core: Return safe values after an assert hitsReinUsesLisp2019-01-151-0/+2
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* shader_ir: Add condition code helperReinUsesLisp2019-01-151-0/+10
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* shader_ir: Add predicate combiner helperReinUsesLisp2019-01-151-0/+12
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* shader_ir: Add comparison helpersReinUsesLisp2019-01-151-0/+97
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* shader_ir: Add half float helpersReinUsesLisp2019-01-151-0/+37
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* shader_ir: Add integer helpersReinUsesLisp2019-01-151-0/+35
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* shader_ir: Add float helpersReinUsesLisp2019-01-151-0/+19
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* shader_ir: Add settersReinUsesLisp2019-01-151-0/+16
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* shader_ir: Add local memory gettersReinUsesLisp2019-01-151-0/+4
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* shader_ir: Add internal flag gettersReinUsesLisp2019-01-151-0/+8
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* shader_ir: Add attribute gettersReinUsesLisp2019-01-151-0/+21
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* shader_ir: Add constant buffer gettersReinUsesLisp2019-01-151-0/+21
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* shader_ir: Add register getterReinUsesLisp2019-01-151-0/+7
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* shader_ir: Add immediate node constructorsReinUsesLisp2019-01-151-0/+16
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* shader_ir: Initial implementationReinUsesLisp2019-01-151-0/+105