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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
/
shader
/
shader_ir.cpp
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2019-07-17
shader_ir: std::move Node instance where applicable
Lioncash
1
-51
/
+56
2019-07-17
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
1
-2
/
+2
2019-07-15
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
1
-1
/
+10
2019-07-09
shader_ir: propagate shader size to the IR
Fernando Sahmkow
1
-2
/
+2
2019-07-08
gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders
ReinUsesLisp
1
-0
/
+16
2019-06-06
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
1
-92
/
+10
2019-05-23
shader/shader_ir: Make Comment() take a std::string by value
Lioncash
1
-2
/
+2
2019-05-19
shader/shader_ir: Place implementations of constructor and destructor in cpp file
Lioncash
1
-0
/
+7
2019-05-03
shader: Add physical attributes commentaries
ReinUsesLisp
1
-1
/
+1
2019-05-03
shader_ir/memory: Implement physical input attributes
ReinUsesLisp
1
-0
/
+5
2019-05-03
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
1
-7
/
+3
2019-04-18
video_core: Silent -Wswitch warnings
ReinUsesLisp
1
-3
/
+6
2019-04-16
shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic
ReinUsesLisp
1
-7
/
+11
2019-04-16
shader_ir/decode: Implement half float saturation
ReinUsesLisp
1
-0
/
+9
2019-04-16
renderer_opengl: Implement half float NaN comparisons
ReinUsesLisp
1
-12
/
+5
2019-04-16
shader_ir: Avoid using static on heap-allocated objects
ReinUsesLisp
1
-5
/
+4
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
1
-7
/
+7
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
1
-0
/
+19
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
1
-0
/
+8
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
1
-0
/
+5
2019-01-15
shader_decode: Rework HSETP2
ReinUsesLisp
1
-11
/
+11
2019-01-15
shader_decode: Implement POPC
ReinUsesLisp
1
-0
/
+2
2019-01-15
video_core: Return safe values after an assert hits
ReinUsesLisp
1
-0
/
+2
2019-01-15
shader_ir: Add condition code helper
ReinUsesLisp
1
-0
/
+10
2019-01-15
shader_ir: Add predicate combiner helper
ReinUsesLisp
1
-0
/
+12
2019-01-15
shader_ir: Add comparison helpers
ReinUsesLisp
1
-0
/
+97
2019-01-15
shader_ir: Add half float helpers
ReinUsesLisp
1
-0
/
+37
2019-01-15
shader_ir: Add integer helpers
ReinUsesLisp
1
-0
/
+35
2019-01-15
shader_ir: Add float helpers
ReinUsesLisp
1
-0
/
+19
2019-01-15
shader_ir: Add setters
ReinUsesLisp
1
-0
/
+16
2019-01-15
shader_ir: Add local memory getters
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_ir: Add internal flag getters
ReinUsesLisp
1
-0
/
+8
2019-01-15
shader_ir: Add attribute getters
ReinUsesLisp
1
-0
/
+21
2019-01-15
shader_ir: Add constant buffer getters
ReinUsesLisp
1
-0
/
+21
2019-01-15
shader_ir: Add register getter
ReinUsesLisp
1
-0
/
+7
2019-01-15
shader_ir: Add immediate node constructors
ReinUsesLisp
1
-0
/
+16
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp
1
-0
/
+105