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2021-01-25Revert "Start of Integer flags implementation"ReinUsesLisp1-48/+3
This reverts #4713. The implementation in that PR is not accurate. It does not reflect the behavior seen in hardware.
2021-01-23shader_ir: Fix comment typoLevi Behunin1-1/+1
2020-12-07shader_ir: std::move node within DeclareAmend()Lioncash1-2/+2
Same behavior, but elides an unnecessary atomic reference count increment and decrement.
2020-12-07video_core: Remove unnecessary enum class casting in logging messagesLioncash1-5/+5
fmt now automatically prints the numeric value of an enum class member by default, so we don't need to use casts any more. Reduces the line noise a bit.
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash1-3/+4
Cleans out the rest of the occurrences of variable shadowing and makes any further occurrences of shadowing compiler errors.
2020-09-25More forgetting... duhLevi Behunin1-2/+2
2020-09-25Forgot to apply suggestion here as wellLevi Behunin1-1/+1
2020-09-25Address CommentsLevi Behunin1-22/+27
2020-09-25Start of Integer flags implementationLevi Behunin1-3/+43
2020-07-21video_core: Allow copy elision to take place where applicableLioncash1-2/+2
Removes const from some variables that are returned from functions, as this allows the move assignment/constructors to execute for them.
2020-05-09shader_ir: Separate float-point comparisons in ordered and unorderedReinUsesLisp1-64/+45
This allows us to use native SPIR-V instructions without having to manually check for NAN.
2020-04-16CMakeLists: Specify -Wextra on linux buildsLioncash1-4/+3
Allows reporting more cases where logic errors may exist, such as implicit fallthrough cases, etc. We currently ignore unused parameters, since we currently have many cases where this is intentional (virtual interfaces). While we're at it, we can also tidy up any existing code that causes warnings. This also uncovered a few bugs as well.
2020-04-06shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.namkazy1-4/+3
2020-04-05add shader stage when init shader irnamkazy1-3/+4
2020-04-04shader_ir: Add error message for EXIT.FCSM_TRReinUsesLisp1-0/+3
2020-03-16shader/shader_ir: Track usage in input attribute and of legacy varyingsReinUsesLisp1-34/+50
2020-03-16shader/shader_ir: Fix clip distance usage storesReinUsesLisp1-2/+1
2020-03-16shader/shader_ir: Change declare output attribute to a switchReinUsesLisp1-9/+9
2020-03-09video_core: Rename "const buffer locker" to "registry"ReinUsesLisp1-2/+3
2020-01-25Shader_IR: Address feedback.Fernando Sahmkow1-2/+1
2020-01-24Shader_IR: Implement Injectable Custom Variables to the IR.Fernando Sahmkow1-0/+9
2020-01-24GPU: Implement guest driver profile and deduce texture handler sizes.Fernando Sahmkow1-0/+1
2020-01-04Shader_IR: Address FeedbackFernando Sahmkow1-2/+2
2019-12-30Shader_IR: add the ability to amend code in the shader ir.Fernando Sahmkow1-0/+6
This commit introduces a mechanism by which shader IR code can be amended and extended. This useful for track algorithms where certain information can derived from before the track such as indexes to array samplers.
2019-10-25gl_shader_decompiler: Move entries to a separate functionReinUsesLisp1-4/+3
2019-10-25Shader_Cache: setup connection of ConstBufferLockerFernando Sahmkow1-2/+2
2019-10-24shader_ir: Use std::array with pair instead of unordered_mapLioncash1-53/+67
Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted.
2019-10-05Shader_IR: allow else derivation to be optional.Fernando Sahmkow1-1/+1
2019-10-05Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow1-2/+4
2019-10-05gl_shader_decompiler: Implement AST decompilingFernando Sahmkow1-3/+3
2019-10-05shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow1-1/+1
2019-09-19VideoCore: Corrections to the MME Inliner and removal of hacky instance management.Fernando Sahmkow1-0/+12
2019-09-05shader_ir: Implement ST_SReinUsesLisp1-0/+9
This instruction writes to a memory buffer shared with threads within the same work group. It is known as "shared" memory in GLSL.
2019-07-22shader/decode: Implement S2R TicReinUsesLisp1-0/+5
2019-07-17shader_ir: std::move Node instance where applicableLioncash1-51/+56
These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations.
2019-07-17shader_ir: Rename Get/SetTemporal to Get/SetTemporaryLioncash1-2/+2
This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself.
2019-07-15shader: Allow tracking of indirect buffers without variable offsetReinUsesLisp1-1/+10
While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation.
2019-07-09shader_ir: propagate shader size to the IRFernando Sahmkow1-2/+2
2019-07-08gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shadersReinUsesLisp1-0/+16
This commit implements gl_ViewportIndex and gl_Layer in vertex and geometry shaders. In the case it's used in a vertex shader, it requires ARB_shader_viewport_layer_array. This extension is available on AMD and Nvidia devices (mesa and proprietary drivers), but not available on Intel on any platform. At the moment of writing this description I don't know if this is a hardware limitation or a driver limitation. In the case that ARB_shader_viewport_layer_array is not available, writes to these registers on a vertex shader are ignored, with the appropriate logging.
2019-06-06shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp1-92/+10
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.
2019-05-23shader/shader_ir: Make Comment() take a std::string by valueLioncash1-2/+2
This allows for forming comment nodes without making unnecessary copies of the std::string instance. e.g. previously: Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", cbuf->GetIndex(), cbuf_offset)); Would result in a copy of the string being created, as CommentNode() takes a std::string by value (a const ref passed to a value parameter results in a copy). Now, only one instance of the string is ever moved around. (fmt::format returns a std::string, and since it's returned from a function by value, this is a prvalue (which can be treated like an rvalue), so it's moved into Comment's string parameter), we then move it into the CommentNode constructor, which then moves the string into its member variable).
2019-05-19shader/shader_ir: Place implementations of constructor and destructor in cpp fileLioncash1-0/+7
Given the class contains quite a lot of non-trivial types, place the constructor and destructor within the cpp file to avoid inlining construction and destruction code everywhere the class is used.
2019-05-03shader: Add physical attributes commentariesReinUsesLisp1-1/+1
2019-05-03shader_ir/memory: Implement physical input attributesReinUsesLisp1-0/+5
2019-05-03shader: Remove unused AbufNode Ipa modeReinUsesLisp1-7/+3
2019-04-18video_core: Silent -Wswitch warningsReinUsesLisp1-3/+6
2019-04-16shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmeticReinUsesLisp1-7/+11
Operations done before the main half float operation (like HAdd) were managing a packed value instead of the unpacked one. Adding an unpacked operation allows us to drop the per-operand MetaHalfArithmetic entry, simplifying the code overall.
2019-04-16shader_ir/decode: Implement half float saturationReinUsesLisp1-0/+9
2019-04-16renderer_opengl: Implement half float NaN comparisonsReinUsesLisp1-12/+5
2019-04-16shader_ir: Avoid using static on heap-allocated objectsReinUsesLisp1-5/+4
Using static here might be faster at runtime, but it adds a heap allocation called before main.
2019-02-03shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp1-7/+7
It's not always used as a basic block. Rename it for consistency.
2019-01-15shader_decode: Improve zero flag implementationReinUsesLisp1-0/+19
2019-01-15shader_ir: Remove composite primitives and use temporals insteadReinUsesLisp1-0/+8
2019-01-15shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp1-0/+5
2019-01-15shader_decode: Rework HSETP2ReinUsesLisp1-11/+11
2019-01-15shader_decode: Implement POPCReinUsesLisp1-0/+2
2019-01-15video_core: Return safe values after an assert hitsReinUsesLisp1-0/+2
2019-01-15shader_ir: Add condition code helperReinUsesLisp1-0/+10
2019-01-15shader_ir: Add predicate combiner helperReinUsesLisp1-0/+12
2019-01-15shader_ir: Add comparison helpersReinUsesLisp1-0/+97
2019-01-15shader_ir: Add half float helpersReinUsesLisp1-0/+37
2019-01-15shader_ir: Add integer helpersReinUsesLisp1-0/+35
2019-01-15shader_ir: Add float helpersReinUsesLisp1-0/+19
2019-01-15shader_ir: Add settersReinUsesLisp1-0/+16
2019-01-15shader_ir: Add local memory gettersReinUsesLisp1-0/+4
2019-01-15shader_ir: Add internal flag gettersReinUsesLisp1-0/+8
2019-01-15shader_ir: Add attribute gettersReinUsesLisp1-0/+21
2019-01-15shader_ir: Add constant buffer gettersReinUsesLisp1-0/+21
2019-01-15shader_ir: Add register getterReinUsesLisp1-0/+7
2019-01-15shader_ir: Add immediate node constructorsReinUsesLisp1-0/+16
2019-01-15shader_ir: Initial implementationReinUsesLisp1-0/+105