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path: root/src/video_core/shader/shader_interpreter.h (unfollow)
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2015-08-16Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka1-1/+2
2015-08-15Shader: Define a common interface for running vertex shader programs.bunnei1-56/+3
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei1-1/+1
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei1-2/+1
2015-07-15Pica/Shader: Add geometry shader definitions.Tony Wasserka1-1/+1
2015-06-28Common: Cleanup emu_window includes.Emmanuel Gil Peyrot1-3/+2
2015-05-23Pica: Create 'State' structure and move state memory there.bunnei1-11/+0
2015-05-07GPU: Implemented default vertex shader attributes.Subv1-0/+1
2014-12-31Pica/CommandProcessor: Add support for integer uniforms.Tony Wasserka1-0/+1
2014-12-21License changepurpasmart961-1/+1
2014-12-20Pica: Add support for boolean uniforms.Tony Wasserka1-0/+1
2014-12-20Pica/VertexShader: Some cleanups using std::array.Tony Wasserka1-0/+3
2014-12-20Pica/VertexShader: Support negating src2.Tony Wasserka1-1/+0
2014-12-20Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.Tony Wasserka1-209/+0
2014-12-20Pica: Initial support for multitexturing.Tony Wasserka1-2/+7
2014-11-16vertex_shader: Fix control reaches end of function warningLioncash1-1/+1
2014-10-08Fix warnings in video_coreLioncash1-1/+1
2014-08-25Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.Tony Wasserka1-1/+2
2014-08-25Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.Tony Wasserka1-3/+75
2014-08-12Pica: Add vertex shader implementation.Tony Wasserka1-0/+211