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path: root/src/video_core/shader/shader_interpreter.cpp (follow)
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* video_core: Reorganize headersLioncash2015-09-111-3/+2
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* Shaders: Explicitly conform to PICA semantics in MAX/MINYuri Kunde Schlesner2015-08-241-2/+8
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* Merge pull request #1062 from aroulin/shader-rcp-rsqbunnei2015-08-231-6/+4
|\ | | | | Shader: RCP and RSQ computes only the 1st component
| * Shader: Use std::sqrt for float instead of sqrtaroulin2015-08-231-1/+1
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| * Shader: RCP and RSQ computes only the 1st componentaroulin2015-08-231-6/+4
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* | Shader: implement DPH/DPHI in interpreteraroulin2015-08-221-1/+8
|/ | | | | Tests revealed that the component with w=1 is SRC1 and not SRC2, it is now fixed on 3dbrew.
* Shader: implement SGE, SGEI in interpreteraroulin2015-08-191-0/+14
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* Shader: implement EX2 and LG2 in interpreteraroulin2015-08-161-0/+36
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* Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka2015-08-161-22/+82
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* Shader: Use a POD struct for registers.bunnei2015-08-161-6/+6
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* Shader: Define a common interface for running vertex shader programs.bunnei2015-08-151-128/+7
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* Shader: Move shader code to its own subdirectory, "shader".bunnei2015-08-151-0/+629