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path: root/src/video_core/shader/shader.h (follow)
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* VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner2017-01-261-3/+3
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* VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner2017-01-261-4/+13
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* Shader: Remove OutputRegisters structYuri Kunde Schlesner2017-01-261-12/+5
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* VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner2017-01-261-11/+0
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* VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesYuri Kunde Schlesner2017-01-261-4/+1
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* VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner2017-01-261-5/+12
| | | | | Currently there's only a single dummy implementation, which will be split in a following commit.
* VideoCore/Shader: Add constness to methodsYuri Kunde Schlesner2017-01-261-2/+2
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* VideoCore/Shader: Use only entry_point as ShaderSetup paramYuri Kunde Schlesner2017-01-261-2/+2
| | | | | This removes all implicit dependency of ShaderState on global PICA state.
* VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupYuri Kunde Schlesner2017-01-261-2/+1
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* VideoCore/Shader: Extract input vertex loading code into functionYuri Kunde Schlesner2017-01-261-3/+9
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* VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner2016-12-161-4/+1
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* VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffsetYuri Kunde Schlesner2016-12-161-13/+8
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* VideoCore/Shader: Move DebugData to a separate fileYuri Kunde Schlesner2016-12-161-172/+1
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* VideoCore: Eliminate an unnecessary copy in the drawcall loopYuri Kunde Schlesner2016-12-151-1/+1
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* Remove empty newlines in #include blocks.Emmanuel Gil Peyrot2016-09-211-4/+0
| | | | | | | This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
* Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner2016-09-191-2/+1
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* Sources: Run clang-format on everything.Emmanuel Gil Peyrot2016-09-181-44/+48
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* Retrieve shader result from new OutputRegisters-typeJannik Vogel2016-05-161-4/+13
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* Refactor access to state in shader-jitJannik Vogel2016-05-131-4/+21
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* Move program_counter and call_stack from UnitState to interpreterJannik Vogel2016-05-121-17/+0
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* Move default_attributes into Pica stateJannik Vogel2016-05-121-2/+0
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* Merge pull request #1690 from JayFoxRox/tex-type-3bunnei2016-05-121-1/+2
|\ | | | | Pica: Implement texture type 3 (Projection2D)
| * Pica: Add tc0.w to OutputVertexJannik Vogel2016-05-111-1/+2
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* | Turn ShaderSetup into structJannik Vogel2016-05-111-41/+42
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* VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2016-04-301-1/+7
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* Refactor: Extract VertexLoader from command_processor.cpp.Henrik Rydgard2016-04-281-1/+1
| | | | Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
* shader: Remove unused 'state' argument from 'Setup' function.bunnei2016-04-141-2/+1
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* Common: Get rid of alignment macrosLioncash2016-03-091-4/+4
| | | | | The gl rasterizer already uses alignas, so we may as well move everything over.
* Add immediate mode vertex submissionDwayne Slater2016-03-031-1/+17
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* pica: Implement decoding of basic fragment lighting components.bunnei2016-02-051-3/+5
| | | | | | | - Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output
* Shader: Fix size_t to int casts of register offsetsaroulin2015-09-071-6/+6
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* Build fix for Debug configurations.Tony Wasserka2015-08-161-1/+1
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* Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka2015-08-161-6/+189
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* Shader: Use a POD struct for registers.bunnei2015-08-161-9/+12
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* Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei2015-08-161-0/+3
| | | | | - Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.
* Shader: Define a common interface for running vertex shader programs.bunnei2015-08-151-0/+163