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* engines/maxwell_3d: Add TFB registers and store them in shader registryReinUsesLisp2020-03-091-0/+3
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* shader/registry: Address feedbackReinUsesLisp2020-03-091-0/+11
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* shader/registry: Cache tessellation stateReinUsesLisp2020-03-091-0/+3
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* shader/registry: Store graphics and compute metadataReinUsesLisp2020-03-091-21/+38
| | | | | Store information GLSL forces us to provide but it's dynamic state in hardware (workgroup sizes, primitive topology, shared memory size).
* video_core: Rename "const buffer locker" to "registry"ReinUsesLisp2020-03-091-0/+127