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path: root/src/video_core/shader/registry.cpp (unfollow)
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2020-03-09engines/maxwell_3d: Add TFB registers and store them in shader registryReinUsesLisp1-0/+3
2020-03-09shader/registry: Address feedbackReinUsesLisp1-0/+11
2020-03-09shader/registry: Cache tessellation stateReinUsesLisp1-0/+3
2020-03-09shader/registry: Store graphics and compute metadataReinUsesLisp1-21/+38
2020-03-09video_core: Rename "const buffer locker" to "registry"ReinUsesLisp1-17/+17
2020-03-09gl_shader_cache: Rework shader cache and remove post-specializationsReinUsesLisp1-3/+4
2020-01-24Shader_IR: Store Bound buffer on Shader UsageFernando Sahmkow1-0/+17
2019-11-27video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()Lioncash1-2/+3
2019-11-27video_core/const_buffer_locker: Remove unused includesLioncash1-2/+1
2019-11-27video_core/const_buffer_locker: Remove #pragma once from cpp fileLioncash1-2/+0
2019-11-23video_core: Unify ProgramType and ShaderStage into ShaderTypeReinUsesLisp1-0/+1
2019-10-26Shader_IR: Address Feedback.Fernando Sahmkow1-3/+5
2019-10-25gl_shader_cache: Implement locker variants invalidationReinUsesLisp1-12/+16
2019-10-25gl_shader_disk_cache: Store and load fast BRXReinUsesLisp1-2/+2
2019-10-25const_buffer_locker: Minor style changesReinUsesLisp1-99/+53
2019-10-25gl_shader_decompiler: Move entries to a separate functionReinUsesLisp1-4/+4
2019-10-25Shader_IR: Correct typo in Consistent method.Fernando Sahmkow1-1/+1
2019-10-25Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide itFernando Sahmkow1-16/+94
2019-10-25VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.Fernando Sahmkow1-0/+72