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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
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registry.cpp
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2020-03-09
engines/maxwell_3d: Add TFB registers and store them in shader registry
ReinUsesLisp
1
-0
/
+3
2020-03-09
shader/registry: Address feedback
ReinUsesLisp
1
-0
/
+11
2020-03-09
shader/registry: Cache tessellation state
ReinUsesLisp
1
-0
/
+3
2020-03-09
shader/registry: Store graphics and compute metadata
ReinUsesLisp
1
-21
/
+38
Store information GLSL forces us to provide but it's dynamic state in hardware (workgroup sizes, primitive topology, shared memory size).
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
1
-17
/
+17
2020-03-09
gl_shader_cache: Rework shader cache and remove post-specializations
ReinUsesLisp
1
-3
/
+4
Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it.
2020-01-24
Shader_IR: Store Bound buffer on Shader Usage
Fernando Sahmkow
1
-0
/
+17
2019-11-27
video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()
Lioncash
1
-2
/
+3
Tidies it up a little bit visually.
2019-11-27
video_core/const_buffer_locker: Remove unused includes
Lioncash
1
-2
/
+1
2019-11-27
video_core/const_buffer_locker: Remove #pragma once from cpp file
Lioncash
1
-2
/
+0
Silences a compiler warning.
2019-11-23
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
1
-0
/
+1
2019-10-26
Shader_IR: Address Feedback.
Fernando Sahmkow
1
-3
/
+5
2019-10-25
gl_shader_cache: Implement locker variants invalidation
ReinUsesLisp
1
-12
/
+16
2019-10-25
gl_shader_disk_cache: Store and load fast BRX
ReinUsesLisp
1
-2
/
+2
2019-10-25
const_buffer_locker: Minor style changes
ReinUsesLisp
1
-99
/
+53
2019-10-25
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
1
-4
/
+4
2019-10-25
Shader_IR: Correct typo in Consistent method.
Fernando Sahmkow
1
-1
/
+1
2019-10-25
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
Fernando Sahmkow
1
-16
/
+94
2019-10-25
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
Fernando Sahmkow
1
-0
/
+72