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* Shader_IR: Implement initial code for tracking indexed samplers.Fernando Sahmkow2020-01-241-0/+6
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* shader: Move Node declarations out of the shader IR headerReinUsesLisp2019-06-071-1/+6
| | | | | | Analysis passes do not have a good reason to depend on shader_ir.h to work on top of nodes. This splits node-related declarations to their own file and leaves the IR in shader_ir.h
* shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp2019-06-061-0/+60
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.