Commit message (Collapse) | Author | Files | Lines | ||
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2020-01-24 | Shader_IR: Implement initial code for tracking indexed samplers. | Fernando Sahmkow | 1 | -0/+6 | |
2019-06-07 | shader: Move Node declarations out of the shader IR header | ReinUsesLisp | 1 | -1/+6 | |
Analysis passes do not have a good reason to depend on shader_ir.h to work on top of nodes. This splits node-related declarations to their own file and leaves the IR in shader_ir.h | |||||
2019-06-06 | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | 1 | -0/+60 | |
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. |