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path: root/src/video_core/shader/node_helper.cpp (follow)
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* shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp2019-06-061-0/+99
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.