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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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shader
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decode
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Author
Files
Lines
2019-01-16
shader_ir: Fixup clang build
ReinUsesLisp
1
-4
/
+6
2019-01-15
shader_decode: Fixup XMAD
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
25
-25
/
+25
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
13
-73
/
+53
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
1
-145
/
+149
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
2
-8
/
+8
2019-01-15
shader_decode: Use BitfieldExtract instead of shift + and
ReinUsesLisp
5
-46
/
+18
2019-01-15
shader_ir: Remove Ipa primitive
ReinUsesLisp
1
-3
/
+2
2019-01-15
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
1
-6
/
+11
2019-01-15
shader_decode: Implement TEXS.F16
ReinUsesLisp
1
-13
/
+25
2019-01-15
shader_decode: Fixup R2P
ReinUsesLisp
1
-2
/
+3
2019-01-15
shader_decode: Fixup WriteLogicOperation zero comparison
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_decode: Fixup PSET
ReinUsesLisp
1
-2
/
+3
2019-01-15
shader_decode: Fixup clang-format
ReinUsesLisp
2
-2
/
+4
2019-01-15
video_core: Implement IR based geometry shaders
ReinUsesLisp
1
-0
/
+25
2019-01-15
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
1
-0
/
+120
2019-01-15
shader_decode: Implement HSET2
ReinUsesLisp
1
-1
/
+43
2019-01-15
shader_decode: Rework HSETP2
ReinUsesLisp
1
-3
/
+5
2019-01-15
shader_decode: Implement R2P
ReinUsesLisp
1
-1
/
+28
2019-01-15
shader_decode: Implement CSETP
ReinUsesLisp
1
-14
/
+37
2019-01-15
shader_decode: Implement PSET
ReinUsesLisp
1
-1
/
+16
2019-01-15
shader_decode: Implement HFMA2
ReinUsesLisp
1
-1
/
+53
2019-01-15
shader_decode: Implement POPC
ReinUsesLisp
1
-0
/
+10
2019-01-15
shader_decode: Implement TLDS (untested)
ReinUsesLisp
1
-8
/
+61
2019-01-15
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
1
-52
/
+49
2019-01-15
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
1
-50
/
+49
2019-01-15
shader_decode: Fixup FSET
ReinUsesLisp
1
-2
/
+2
2019-01-15
shader_decode: Implement IADD32I
ReinUsesLisp
1
-0
/
+11
2019-01-15
video_core: Return safe values after an assert hits
ReinUsesLisp
6
-8
/
+12
2019-01-15
shader_decode: Implement FFMA
ReinUsesLisp
1
-1
/
+36
2019-01-15
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_decode: Fixup clang-format
ReinUsesLisp
2
-3
/
+2
2019-01-15
shader_decode: Implement LEA
ReinUsesLisp
1
-0
/
+55
2019-01-15
shader_decode: Implement IADD3
ReinUsesLisp
1
-0
/
+61
2019-01-15
shader_decode: Implement LOP3
ReinUsesLisp
1
-0
/
+60
2019-01-15
shader_decode: Implement ST_L
ReinUsesLisp
1
-0
/
+17
2019-01-15
shader_decode: Implement LD_L
ReinUsesLisp
1
-0
/
+18
2019-01-15
shader_decode: Implement HSETP2
ReinUsesLisp
1
-1
/
+37
2019-01-15
shader_decode: Implement HADD2 and HMUL2
ReinUsesLisp
1
-1
/
+48
2019-01-15
shader_decode: Implement HADD2_IMM and HMUL2_IMM
ReinUsesLisp
1
-1
/
+28
2019-01-15
shader_decode: Implement MOV_SYS
ReinUsesLisp
1
-0
/
+27
2019-01-15
shader_decode: Implement IMNMX
ReinUsesLisp
1
-0
/
+16
2019-01-15
shader_decode: Implement F2F_C
ReinUsesLisp
1
-2
/
+10
2019-01-15
shader_decode: Implement I2I
ReinUsesLisp
1
-0
/
+26
2019-01-15
shader_decode: Implement BRA internal flag
ReinUsesLisp
1
-4
/
+8
2019-01-15
shader_decode: Implement ISCADD
ReinUsesLisp
1
-0
/
+15
2019-01-15
shader_decode: Implement XMAD
ReinUsesLisp
1
-1
/
+85
2019-01-15
shader_decode: Implement PBK and BRK
ReinUsesLisp
1
-1
/
+22
2019-01-15
shader_decode: Implement LOP
ReinUsesLisp
1
-0
/
+15
2019-01-15
shader_decode: Implement SEL
ReinUsesLisp
1
-0
/
+8
2019-01-15
shader_decode: Implement IADD
ReinUsesLisp
1
-1
/
+28
2019-01-15
shader_decode: Implement ISETP
ReinUsesLisp
1
-1
/
+30
2019-01-15
shader_decode: Implement BFI
ReinUsesLisp
1
-1
/
+22
2019-01-15
shader_decode: Implement ISET
ReinUsesLisp
1
-1
/
+27
2019-01-15
shader_decode: Implement LD_C
ReinUsesLisp
1
-0
/
+31
2019-01-15
shader_decode: Implement SHL
ReinUsesLisp
1
-0
/
+8
2019-01-15
shader_decode: Implement SHR
ReinUsesLisp
1
-1
/
+26
2019-01-15
shader_decode: Implement LOP32I
ReinUsesLisp
1
-1
/
+67
2019-01-15
shader_decode: Implement BFE
ReinUsesLisp
1
-1
/
+25
2019-01-15
shader_decode: Implement FSET
ReinUsesLisp
1
-1
/
+36
2019-01-15
shader_decode: Implement F2I
ReinUsesLisp
1
-0
/
+37
2019-01-15
shader_decode: Implement I2F
ReinUsesLisp
1
-0
/
+23
2019-01-15
shader_decode: Implement F2F
ReinUsesLisp
1
-1
/
+37
2019-01-15
shader_decode: Stub DEPBAR
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_decode: Implement SSY and SYNC
ReinUsesLisp
1
-0
/
+19
2019-01-15
shader_decode: Implement PSETP
ReinUsesLisp
1
-1
/
+21
2019-01-15
shader_decode: Implement TMML
ReinUsesLisp
1
-3
/
+45
2019-01-15
shader_decode: Implement TEX and TXQ
ReinUsesLisp
1
-0
/
+219
2019-01-15
shader_decode: Implement TEXS (F32)
ReinUsesLisp
1
-0
/
+199
2019-01-15
shader_decode: Implement FSETP
ReinUsesLisp
1
-1
/
+33
2019-01-15
shader_decode: Partially implement BRA
ReinUsesLisp
1
-0
/
+12
2019-01-15
shader_decode: Implement IPA
ReinUsesLisp
1
-0
/
+12
2019-01-15
shader_decode: Implement EXIT
ReinUsesLisp
1
-1
/
+32
2019-01-15
shader_decode: Implement ST_A
ReinUsesLisp
1
-0
/
+30
2019-01-15
shader_decode: Implement LD_A
ReinUsesLisp
1
-1
/
+39
2019-01-15
shader_decode: Implement FADD32I
ReinUsesLisp
1
-0
/
+12
2019-01-15
shader_decode: Implement FMUL32_IMM
ReinUsesLisp
1
-0
/
+10
2019-01-15
shader_decode: Implement MOV32_IMM
ReinUsesLisp
1
-1
/
+9
2019-01-15
shader_decode: Stub RRO_C, RRO_R and RRO_IMM
ReinUsesLisp
1
-0
/
+9
2019-01-15
shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM
ReinUsesLisp
1
-0
/
+18
2019-01-15
shader_decode: Implement MUFU
ReinUsesLisp
1
-0
/
+29
2019-01-15
shader_decode: Implement FADD_C, FADD_R and FADD_IMM
ReinUsesLisp
1
-0
/
+15
2019-01-15
shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM
ReinUsesLisp
1
-0
/
+42
2019-01-15
shader_decode: Implement MOV_C and MOV_R
ReinUsesLisp
1
-1
/
+23
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp
25
-0
/
+576