| Commit message (Expand) | Author | Files | Lines |
2020-04-02 | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ReinUsesLisp | 1 | -15/+21 |
2020-03-31 | clang-format | Nguyen Dac Nam | 1 | -2/+1 |
2020-03-31 | shader_decode: fix by suggestion | Nguyen Dac Nam | 1 | -27/+22 |
2020-03-30 | clang-format | namkazy | 1 | -3/+3 |
2020-03-30 | shader_decode: ATOM/ATOMS: add function to avoid code repetition | namkazy | 1 | -70/+39 |
2020-03-30 | shader_decode: implement ATOM operation for S32 and U32 | Nguyen Dac Nam | 1 | -6/+39 |
2020-03-30 | clang-format | namkazy | 1 | -3/+3 |
2020-03-30 | shader_decode: implement ATOMS instr partial. | Nguyen Dac Nam | 1 | -10/+42 |
2020-03-28 | shader/lea: Simplify generated LEA code | ReinUsesLisp | 1 | -3/+2 |
2020-03-27 | shader/lea: Fix op_a and op_b usages | ReinUsesLisp | 1 | -2/+2 |
2020-03-27 | shader/lea: Remove const and use move when possible | ReinUsesLisp | 1 | -11/+5 |
2020-03-26 | shader/conversion: Fix F2F rounding operations with different sizes | ReinUsesLisp | 1 | -5/+10 |
2020-03-23 | xmad: fix clang build error | makigumo | 1 | -4/+5 |
2020-03-14 | clang-format | Nguyen Dac Nam | 1 | -2/+1 |
2020-03-14 | nit | Nguyen Dac Nam | 1 | -1/+1 |
2020-03-13 | nit & remove some optional param | Nguyen Dac Nam | 1 | -10/+11 |
2020-03-13 | shader_decode: implement XMAD mode CSfu | Nguyen Dac Nam | 1 | -9/+41 |
2020-03-13 | clang-format | Nguyen Dac Nam | 1 | -4/+8 |
2020-03-13 | Apply suggestions from code review | Nguyen Dac Nam | 1 | -5/+5 |
2020-03-13 | shader_decode: BFE add ref of reverse parallel method. | Nguyen Dac Nam | 1 | -0/+3 |
2020-03-13 | shader_decode: implement BREV on BFE | Nguyen Dac Nam | 1 | -6/+25 |
2020-03-13 | shader_decode: Reimplement BFE instructions | Nguyen Dac Nam | 1 | -25/+27 |
2020-03-09 | video_core: Rename "const buffer locker" to "registry" | ReinUsesLisp | 1 | -2/+3 |
2020-02-27 | shader: FMUL switch to using LUT (#3441) | Nguyen Dac Nam | 1 | -19/+14 |
2020-02-21 | shader/texture: Fix illegal 3D texture assert | ReinUsesLisp | 1 | -1/+1 |
2020-02-21 | nit: add const to where it need. | Nguyen Dac Nam | 1 | -14/+14 |
2020-02-21 | shader: implement LOP3 fast replace for old function | Nguyen Dac Nam | 1 | -36/+58 |
2020-02-19 | shader_conversion: I2F : add Assert for case src_size is Short | Nguyen Dac Nam | 1 | -0/+3 |
2020-02-19 | fix warning | Nguyen Dac Nam | 1 | -1/+1 |
2020-02-19 | clang-format fix | Nguyen Dac Nam | 1 | -1/+1 |
2020-02-19 | shader_conversion: add conversion I2F for Short | Nguyen Dac Nam | 1 | -9/+6 |
2020-02-15 | shader/texture: Allow 2D shadow arrays and simplify code | ReinUsesLisp | 1 | -43/+28 |
2020-02-05 | shader/decode: Fix constant buffer offsets | ReinUsesLisp | 2 | -3/+3 |
2020-02-02 | shader: Remove curly braces initializers on shared pointers | ReinUsesLisp | 2 | -3/+3 |
2020-02-02 | shader/shift: Implement SHIFT_RIGHT_{IMM,R} | ReinUsesLisp | 1 | -26/+58 |
2020-02-02 | shader/shift: Implement SHF_LEFT_{IMM,R} | ReinUsesLisp | 1 | -10/+69 |
2020-01-29 | shader/other: Fix skips for SYNC and BRK | ReinUsesLisp | 1 | -2/+2 |
2020-01-29 | shader/other: Stub S2R LaneId | ReinUsesLisp | 1 | -1/+4 |
2020-01-27 | shader/bfi: Implement register-constant buffer variant | ReinUsesLisp | 1 | -2/+5 |
2020-01-27 | shader/arithmetic: Implement FCMP | ReinUsesLisp | 1 | -1/+10 |
2020-01-26 | shader/memory: Implement ATOM.ADD | ReinUsesLisp | 1 | -1/+21 |
2020-01-25 | Shader_IR: Address feedback. | Fernando Sahmkow | 1 | -1/+2 |
2020-01-25 | shader/memory: Implement STL.S16 and STS.S16 | ReinUsesLisp | 1 | -3/+10 |
2020-01-25 | shader/memory: Implement unaligned LDL.S16 and LDS.S16 | ReinUsesLisp | 1 | -5/+3 |
2020-01-25 | shader/memory: Move unaligned load/store to functions | ReinUsesLisp | 1 | -18/+27 |
2020-01-25 | shader/memory: Implement LDL.S16 and LDS.S16 | ReinUsesLisp | 1 | -12/+23 |
2020-01-24 | Shader_IR: Change name of TrackSampler function so it does not confuse with the type. | Fernando Sahmkow | 1 | -1/+1 |
2020-01-24 | Shader_IR: Propagate bindless index into the GL compiler. | Fernando Sahmkow | 1 | -16/+24 |
2020-01-24 | Shader_IR: deduce size of indexed samplers | Fernando Sahmkow | 1 | -4/+5 |
2020-01-24 | Shader_IR: Setup Indexed Samplers on the IR | Fernando Sahmkow | 1 | -20/+46 |
2020-01-16 | shader/memory: Implement ATOMS.ADD.U32 | ReinUsesLisp | 1 | -0/+19 |
2020-01-09 | shader_ir/texture: Simplify AOFFI code | ReinUsesLisp | 1 | -10/+6 |
2020-01-09 | shader_ir/memory: Implement u16 and u8 for STG and LDG | ReinUsesLisp | 1 | -33/+51 |
2020-01-04 | Shader_IR: Implement TXD Array. | Fernando Sahmkow | 1 | -5/+12 |
2019-12-20 | shader/p2r: Implement P2R Pr | ReinUsesLisp | 1 | -1/+15 |
2019-12-20 | shader/r2p: Refactor P2R to support P2R | ReinUsesLisp | 1 | -16/+30 |
2019-12-18 | shader/memory: Implement LDG.U8 and unaligned U8 loads | ReinUsesLisp | 1 | -6/+32 |
2019-12-18 | shader/conversion: Implement byte selector in I2F | ReinUsesLisp | 1 | -2/+13 |
2019-12-18 | shader/texture: Properly shrink unused entries in size mismatches | ReinUsesLisp | 1 | -4/+9 |
2019-12-16 | shader/texture: Implement TLD4.PTP | ReinUsesLisp | 1 | -18/+56 |
2019-12-16 | shader/texture: Enable arrayed TLD4 | ReinUsesLisp | 1 | -1/+0 |
2019-12-16 | shader/texture: Implement AOFFI for TLD4S | ReinUsesLisp | 1 | -13/+18 |
2019-12-16 | shader/texture: Remove unnecesary parenthesis | ReinUsesLisp | 1 | -2/+2 |
2019-12-12 | Shader_IR: Correct TLD4S Depth Compare. | Fernando Sahmkow | 1 | -5/+12 |
2019-12-12 | Shader_Ir: Correct TLD4S encoding and implement f16 flag. | Fernando Sahmkow | 1 | -9/+12 |
2019-12-12 | Shader_Ir: default failed tracks on bindless samplers to null values. | Fernando Sahmkow | 1 | -22/+75 |
2019-12-10 | shader: Implement MEMBAR.GL | ReinUsesLisp | 1 | -0/+6 |
2019-12-10 | shader_ir/other: Implement S2R InvocationId | ReinUsesLisp | 1 | -0/+2 |
2019-12-10 | shader: Keep track of shaders using warp instructions | ReinUsesLisp | 1 | -0/+3 |
2019-12-10 | shader_ir/memory: Implement patch stores | ReinUsesLisp | 1 | -16/+18 |
2019-11-23 | shader/texture: Handle TLDS texture type mismatches | ReinUsesLisp | 1 | -1/+10 |
2019-11-23 | shader/texture: Deduce texture buffers from locker | ReinUsesLisp | 1 | -61/+41 |
2019-11-20 | shader/other: Reduce DEPBAR log severity | ReinUsesLisp | 1 | -1/+1 |
2019-11-18 | Shader_IR: Address Feedback | Fernando Sahmkow | 2 | -10/+8 |
2019-11-14 | Shader_IR: Implement TXD instruction. | Fernando Sahmkow | 1 | -7/+49 |
2019-11-14 | Shader_IR: Implement FLO instruction. | Fernando Sahmkow | 1 | -0/+18 |
2019-11-08 | shader_ir/warp: Implement FSWZADD | ReinUsesLisp | 1 | -0/+9 |
2019-11-08 | gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics | ReinUsesLisp | 1 | -33/+35 |
2019-11-07 | shader/decode: Reduce severity of arithmetic rounding warnings | ReinUsesLisp | 6 | -15/+17 |
2019-11-07 | shader/arithmetic: Reduce RRO stub severity | ReinUsesLisp | 1 | -1/+2 |
2019-11-07 | shader/texture: Remove NODEP warnings | ReinUsesLisp | 1 | -35/+0 |
2019-10-31 | Shader_IR: Fix regression on TLD4 | Fernando Sahmkow | 1 | -4/+3 |
2019-10-30 | Shader_IR: Fix TLD4 and add Bindless Variant. | Fernando Sahmkow | 1 | -8/+24 |
2019-10-30 | shader/node: Unpack bindless texture encoding | ReinUsesLisp | 2 | -54/+55 |
2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow | 1 | -22/+16 |
2019-10-25 | Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it | Fernando Sahmkow | 1 | -18/+54 |
2019-10-24 | video_core/shader: Resolve instances of variable shadowing | Lioncash | 6 | -11/+12 |
2019-10-22 | Shader_Ir: Fix TLD4S from using a component mask. | Fernando Sahmkow | 1 | -4/+4 |
2019-10-22 | shader_ir/memory: Ignore global memory when tracking fails | ReinUsesLisp | 1 | -16/+23 |
2019-10-07 | shader/half_set_predicate: Fix HSETP2 for constant buffers | ReinUsesLisp | 1 | -0/+2 |
2019-10-07 | shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG | ReinUsesLisp | 1 | -1/+2 |
2019-10-05 | Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. | Fernando Sahmkow | 1 | -4/+4 |
2019-10-05 | gl_shader_decompiler: Implement AST decompiling | Fernando Sahmkow | 1 | -4/+4 |
2019-09-21 | gl_shader_decompiler: Use uint for images and fix SUATOM | ReinUsesLisp | 1 | -37/+29 |
2019-09-21 | shader/image: Implement SULD and remove irrelevant code | ReinUsesLisp | 1 | -24/+49 |
2019-09-21 | Shader_IR: ICMP corrections and fixes | Fernando Sahmkow | 1 | -6/+9 |
2019-09-20 | Shader_IR: Implement ICMP. | Fernando Sahmkow | 1 | -0/+26 |
2019-09-17 | shader_ir/warp: Implement SHFL | ReinUsesLisp | 1 | -0/+47 |
2019-09-11 | shader/image: Implement SUATOM and fix SUST | ReinUsesLisp | 1 | -21/+71 |
2019-09-06 | gl_shader_decompiler: Keep track of written images and mark them as modified | ReinUsesLisp | 1 | -21/+19 |
2019-09-05 | shader_ir: Implement LD_S | ReinUsesLisp | 1 | -10/+13 |
2019-09-05 | shader_ir: Implement ST_S | ReinUsesLisp | 1 | -9/+16 |
2019-09-04 | shader/shift: Implement SHR wrapped and clamped variants | ReinUsesLisp | 1 | -6/+13 |
2019-09-04 | half_set_predicate: Fix predicate assignments | ReinUsesLisp | 1 | -10/+9 |
2019-08-30 | video_core: Silent miscellaneous warnings (#2820) | Rodrigo Locatti | 5 | -5/+0 |
2019-08-28 | shader_ir/conversion: Split int and float selector and implement F2F H1 | ReinUsesLisp | 1 | -18/+16 |
2019-08-28 | shader_ir/conversion: Implement F2I F16 Ra.H1 | ReinUsesLisp | 1 | -4/+16 |
2019-08-28 | float_set_predicate: Add missing negation bit for the second operand | ReinUsesLisp | 1 | -4/+5 |
2019-08-21 | shader_ir: Implement VOTE | ReinUsesLisp | 1 | -0/+55 |
2019-08-04 | shader_ir: Implement NOP | ReinUsesLisp | 1 | -0/+6 |
2019-08-04 | half_set_predicate: Fix HSETP2_C constant buffer offset | ReinUsesLisp | 1 | -1/+1 |
2019-07-26 | decode/half_set_predicate: Fix predicates | ReinUsesLisp | 1 | -3/+3 |
2019-07-22 | shader/decode: Implement S2R Tic | ReinUsesLisp | 1 | -0/+7 |
2019-07-20 | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. | Fernando Sahmkow | 1 | -5/+25 |
2019-07-20 | Shader_Ir: Change Debug Asserts for Log Warnings | Fernando Sahmkow | 3 | -10/+17 |
2019-07-20 | shader/half_set_predicate: Fix HSETP2 implementation | ReinUsesLisp | 1 | -17/+14 |
2019-07-20 | shader/half_set_predicate: Implement missing HSETP2 variants | ReinUsesLisp | 1 | -13/+29 |
2019-07-18 | Shader_Ir: correct clang format | Fernando Sahmkow | 1 | -2/+2 |
2019-07-18 | Shader_Ir: Downgrade precision and rounding asserts to debug asserts. | Fernando Sahmkow | 5 | -10/+10 |
2019-07-17 | shader_ir: Rename Get/SetTemporal to Get/SetTemporary | Lioncash | 3 | -30/+30 |
2019-07-16 | shader/decode/other: Correct branch indirect argument within BRA handling | Lioncash | 1 | -1/+1 |
2019-07-15 | shader: Allow tracking of indirect buffers without variable offset | ReinUsesLisp | 3 | -23/+10 |
2019-07-09 | shader_ir: Unify blocks in decompiled shaders. | Fernando Sahmkow | 1 | -7/+23 |
2019-07-09 | shader_ir: Implement BRX & BRA.CC | Fernando Sahmkow | 1 | -4/+38 |
2019-07-07 | Delete decode_integer_set.cpp | Tobias | 1 | -0/+0 |
2019-07-07 | shader/texture: Add F16 support for TLDS | ReinUsesLisp | 1 | -1/+7 |
2019-06-24 | decode/texture: Address feedback | ReinUsesLisp | 1 | -0/+1 |
2019-06-21 | shader_ir: Fix image copy rebase issues | Fernando Sahmkow | 1 | -2/+7 |
2019-06-21 | shader: Implement bindless images | ReinUsesLisp | 1 | -2/+28 |
2019-06-21 | shader: Decode SUST and implement backing image functionality | ReinUsesLisp | 1 | -0/+89 |
2019-06-21 | shader: Implement texture buffers | ReinUsesLisp | 1 | -0/+44 |
2019-06-07 | shader: Split SSY and PBK stack | ReinUsesLisp | 1 | -10/+8 |
2019-06-06 | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | 26 | -8/+34 |
2019-05-23 | shader/decode/*: Add missing newline to files lacking them | Lioncash | 18 | -18/+18 |
2019-05-23 | shader/decode/*: Eliminate indirect inclusions | Lioncash | 6 | -1/+5 |
2019-05-22 | shader/decode/memory: Remove left in debug pragma | Lioncash | 1 | -2/+0 |
2019-05-21 | shader/memory: Implement ST (generic memory) | ReinUsesLisp | 1 | -21/+35 |
2019-05-21 | shader/memory: Implement LD (generic memory) | ReinUsesLisp | 1 | -7/+21 |
2019-05-20 | shader: Implement S2R Tid{XYZ} and CtaId{XYZ} | ReinUsesLisp | 1 | -14/+28 |
2019-05-10 | video_core/shader/decode/texture: Remove unused variable from GetTld4Code() | Lioncash | 1 | -1/+0 |
2019-05-04 | shader/decode/texture: Remove unused variable | Lioncash | 1 | -1/+0 |
2019-05-03 | shader_ir/other: Implement IPA.IDX | ReinUsesLisp | 1 | -5/+8 |
2019-05-03 | shader_ir/memory: Assert on non-32 bits ALD.PHYS | ReinUsesLisp | 1 | -0/+3 |
2019-05-03 | shader: Add physical attributes commentaries | ReinUsesLisp | 1 | -1/+1 |
2019-05-03 | shader_ir/memory: Implement physical input attributes | ReinUsesLisp | 1 | -3/+6 |
2019-05-03 | shader: Remove unused AbufNode Ipa mode | ReinUsesLisp | 2 | -6/+3 |
2019-05-03 | shader_ir/memory: Emit AL2P IR | ReinUsesLisp | 1 | -0/+17 |
2019-04-26 | shader_ir/texture: Fix sampler const buffer key shift | ReinUsesLisp | 1 | -1/+1 |
2019-04-21 | Corrections Half Float operations on const buffers and implement saturation. | Fernando Sahmkow | 2 | -15/+16 |
2019-04-18 | video_core: Silent -Wswitch warnings | ReinUsesLisp | 2 | -5/+7 |
2019-04-16 | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic | ReinUsesLisp | 5 | -29/+21 |
2019-04-16 | shader_ir/decode: Implement half float saturation | ReinUsesLisp | 1 | -4/+2 |
2019-04-16 | shader_ir/decode: Reduce severity of unimplemented half-float FTZ | ReinUsesLisp | 3 | -3/+9 |
2019-04-16 | Do some corrections in conversion shader instructions. | Fernando Sahmkow | 1 | -16/+53 |
2019-04-14 | shader_ir: Implement STG, keep track of global memory usage and flush | ReinUsesLisp | 1 | -35/+74 |
2019-04-08 | Correct XMAD mode, psl and high_b on different encodings. | Fernando Sahmkow | 1 | -9/+30 |
2019-04-08 | Adapt Bindless to work with AOFFI | Fernando Sahmkow | 1 | -7/+18 |
2019-04-08 | Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. | Fernando Sahmkow | 1 | -1/+2 |
2019-04-08 | Fix TMML | Fernando Sahmkow | 1 | -5/+7 |
2019-04-08 | Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters | Fernando Sahmkow | 1 | -23/+24 |
2019-04-08 | Implement TXQ_B | Fernando Sahmkow | 1 | -2/+8 |
2019-04-08 | Implement TMML_B | Fernando Sahmkow | 1 | -5/+10 |
2019-04-08 | Corrections to TEX_B | Fernando Sahmkow | 1 | -4/+5 |
2019-04-08 | Unify both sampler types. | Fernando Sahmkow | 1 | -10/+12 |
2019-04-08 | Implement Bindless Samplers and TEX_B in the IR. | Fernando Sahmkow | 1 | -6/+52 |
2019-04-03 | shader_ir/memory: Reduce severity of LD_L cache management and log it | ReinUsesLisp | 1 | -2/+2 |
2019-04-03 | shader_ir/memory: Reduce severity of ST_L cache management and log it | ReinUsesLisp | 1 | -2/+3 |
2019-03-31 | shader_ir/decode: Silent implicit sign conversion warning | Mat M | 1 | -2/+2 |
2019-03-30 | shader_ir/decode: Implement AOFFI for TEX and TLD4 | ReinUsesLisp | 1 | -24/+88 |
2019-02-26 | shader/decode: Remove extras from MetaTexture | ReinUsesLisp | 1 | -14/+23 |
2019-02-26 | shader/decode: Split memory and texture instructions decoding | ReinUsesLisp | 2 | -493/+525 |
2019-02-14 | shader_decompiler: Improve Accuracy of Attribute Interpolation. | Fernando Sahmkow | 2 | -3/+14 |
2019-02-12 | gl_shader_decompiler: Re-implement TLDS lod | ReinUsesLisp | 1 | -1/+1 |
2019-02-11 | Corrected F2I None mode to RoundEven. | Fernando Sahmkow | 1 | -3/+3 |
2019-02-11 | Fix incorrect value for CC bit in IADD | Fernando Sahmkow | 1 | -2/+2 |
2019-02-07 | shader_ir: Remove F4 prefix to texture operations | ReinUsesLisp | 1 | -8/+7 |
2019-02-07 | shader_ir: Clean texture management code | ReinUsesLisp | 1 | -96/+58 |
2019-02-03 | Fix TXQ not using the component mask. | Fernando Sahmkow | 1 | -6/+9 |
2019-02-03 | shader_ir/memory: Add ST_L 64 and 128 bits stores | ReinUsesLisp | 1 | -3/+11 |
2019-02-03 | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 25 | -33/+32 |
2019-02-03 | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 25 | -26/+27 |
2019-02-03 | shader_ir/memory: Add LD_L 128 bits loads | ReinUsesLisp | 1 | -7/+19 |
2019-02-03 | shader_bytecode: Rename BytesN enums to BitsN | ReinUsesLisp | 1 | -4/+4 |
2019-02-03 | shader_ir/memory: Add LD_L 64 bits loads | ReinUsesLisp | 1 | -6/+17 |
2019-01-30 | shader_ir: Unify constant buffer offset values | ReinUsesLisp | 13 | -21/+23 |
2019-01-30 | shader_decode: Implement LDG and basic cbuf tracking | ReinUsesLisp | 1 | -0/+49 |
2019-01-16 | shader_ir: Fixup clang build | ReinUsesLisp | 1 | -4/+6 |
2019-01-15 | shader_decode: Fixup XMAD | ReinUsesLisp | 1 | -1/+1 |
2019-01-15 | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 25 | -25/+25 |
2019-01-15 | shader_decode: Improve zero flag implementation | ReinUsesLisp | 13 | -73/+53 |
2019-01-15 | shader_ir: Remove composite primitives and use temporals instead | ReinUsesLisp | 1 | -145/+149 |
2019-01-15 | shader_decode: Use proper primitive names | ReinUsesLisp | 2 | -8/+8 |
2019-01-15 | shader_decode: Use BitfieldExtract instead of shift + and | ReinUsesLisp | 5 | -46/+18 |
2019-01-15 | shader_ir: Remove Ipa primitive | ReinUsesLisp | 1 | -3/+2 |
2019-01-15 | shader_ir: Remove RZ and use Register::ZeroIndex instead | ReinUsesLisp | 1 | -6/+11 |
2019-01-15 | shader_decode: Implement TEXS.F16 | ReinUsesLisp | 1 | -13/+25 |
2019-01-15 | shader_decode: Fixup R2P | ReinUsesLisp | 1 | -2/+3 |
2019-01-15 | shader_decode: Fixup WriteLogicOperation zero comparison | ReinUsesLisp | 1 | -1/+1 |
2019-01-15 | shader_decode: Fixup PSET | ReinUsesLisp | 1 | -2/+3 |
2019-01-15 | shader_decode: Fixup clang-format | ReinUsesLisp | 2 | -2/+4 |
2019-01-15 | video_core: Implement IR based geometry shaders | ReinUsesLisp | 1 | -0/+25 |
2019-01-15 | shader_decode: Implement VMAD and VSETP | ReinUsesLisp | 1 | -0/+120 |
2019-01-15 | shader_decode: Implement HSET2 | ReinUsesLisp | 1 | -1/+43 |
2019-01-15 | shader_decode: Rework HSETP2 | ReinUsesLisp | 1 | -3/+5 |
2019-01-15 | shader_decode: Implement R2P | ReinUsesLisp | 1 | -1/+28 |
2019-01-15 | shader_decode: Implement CSETP | ReinUsesLisp | 1 | -14/+37 |
2019-01-15 | shader_decode: Implement PSET | ReinUsesLisp | 1 | -1/+16 |
2019-01-15 | shader_decode: Implement HFMA2 | ReinUsesLisp | 1 | -1/+53 |
2019-01-15 | shader_decode: Implement POPC | ReinUsesLisp | 1 | -0/+10 |
2019-01-15 | shader_decode: Implement TLDS (untested) | ReinUsesLisp | 1 | -8/+61 |
2019-01-15 | shader_decode: Update TLD4 reflecting #1862 changes | ReinUsesLisp | 1 | -52/+49 |
2019-01-15 | shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling | ReinUsesLisp | 1 | -50/+49 |
2019-01-15 | shader_decode: Fixup FSET | ReinUsesLisp | 1 | -2/+2 |
2019-01-15 | shader_decode: Implement IADD32I | ReinUsesLisp | 1 | -0/+11 |
2019-01-15 | video_core: Return safe values after an assert hits | ReinUsesLisp | 6 | -8/+12 |
2019-01-15 | shader_decode: Implement FFMA | ReinUsesLisp | 1 | -1/+36 |
2019-01-15 | shader_ir: Fixup file inclusions and clang-format | ReinUsesLisp | 1 | -1/+1 |
2019-01-15 | shader_decode: Fixup clang-format | ReinUsesLisp | 2 | -3/+2 |
2019-01-15 | shader_decode: Implement LEA | ReinUsesLisp | 1 | -0/+55 |
2019-01-15 | shader_decode: Implement IADD3 | ReinUsesLisp | 1 | -0/+61 |
2019-01-15 | shader_decode: Implement LOP3 | ReinUsesLisp | 1 | -0/+60 |
2019-01-15 | shader_decode: Implement ST_L | ReinUsesLisp | 1 | -0/+17 |
2019-01-15 | shader_decode: Implement LD_L | ReinUsesLisp | 1 | -0/+18 |
2019-01-15 | shader_decode: Implement HSETP2 | ReinUsesLisp | 1 | -1/+37 |
2019-01-15 | shader_decode: Implement HADD2 and HMUL2 | ReinUsesLisp | 1 | -1/+48 |
2019-01-15 | shader_decode: Implement HADD2_IMM and HMUL2_IMM | ReinUsesLisp | 1 | -1/+28 |
2019-01-15 | shader_decode: Implement MOV_SYS | ReinUsesLisp | 1 | -0/+27 |
2019-01-15 | shader_decode: Implement IMNMX | ReinUsesLisp | 1 | -0/+16 |
2019-01-15 | shader_decode: Implement F2F_C | ReinUsesLisp | 1 | -2/+10 |
2019-01-15 | shader_decode: Implement I2I | ReinUsesLisp | 1 | -0/+26 |
2019-01-15 | shader_decode: Implement BRA internal flag | ReinUsesLisp | 1 | -4/+8 |
2019-01-15 | shader_decode: Implement ISCADD | ReinUsesLisp | 1 | -0/+15 |
2019-01-15 | shader_decode: Implement XMAD | ReinUsesLisp | 1 | -1/+85 |
2019-01-15 | shader_decode: Implement PBK and BRK | ReinUsesLisp | 1 | -1/+22 |
2019-01-15 | shader_decode: Implement LOP | ReinUsesLisp | 1 | -0/+15 |
2019-01-15 | shader_decode: Implement SEL | ReinUsesLisp | 1 | -0/+8 |
2019-01-15 | shader_decode: Implement IADD | ReinUsesLisp | 1 | -1/+28 |
2019-01-15 | shader_decode: Implement ISETP | ReinUsesLisp | 1 | -1/+30 |
2019-01-15 | shader_decode: Implement BFI | ReinUsesLisp | 1 | -1/+22 |
2019-01-15 | shader_decode: Implement ISET | ReinUsesLisp | 1 | -1/+27 |
2019-01-15 | shader_decode: Implement LD_C | ReinUsesLisp | 1 | -0/+31 |
2019-01-15 | shader_decode: Implement SHL | ReinUsesLisp | 1 | -0/+8 |
2019-01-15 | shader_decode: Implement SHR | ReinUsesLisp | 1 | -1/+26 |
2019-01-15 | shader_decode: Implement LOP32I | ReinUsesLisp | 1 | -1/+67 |
2019-01-15 | shader_decode: Implement BFE | ReinUsesLisp | 1 | -1/+25 |
2019-01-15 | shader_decode: Implement FSET | ReinUsesLisp | 1 | -1/+36 |
2019-01-15 | shader_decode: Implement F2I | ReinUsesLisp | 1 | -0/+37 |
2019-01-15 | shader_decode: Implement I2F | ReinUsesLisp | 1 | -0/+23 |
2019-01-15 | shader_decode: Implement F2F | ReinUsesLisp | 1 | -1/+37 |
2019-01-15 | shader_decode: Stub DEPBAR | ReinUsesLisp | 1 | -0/+4 |
2019-01-15 | shader_decode: Implement SSY and SYNC | ReinUsesLisp | 1 | -0/+19 |
2019-01-15 | shader_decode: Implement PSETP | ReinUsesLisp | 1 | -1/+21 |
2019-01-15 | shader_decode: Implement TMML | ReinUsesLisp | 1 | -3/+45 |
2019-01-15 | shader_decode: Implement TEX and TXQ | ReinUsesLisp | 1 | -0/+219 |
2019-01-15 | shader_decode: Implement TEXS (F32) | ReinUsesLisp | 1 | -0/+199 |
2019-01-15 | shader_decode: Implement FSETP | ReinUsesLisp | 1 | -1/+33 |
2019-01-15 | shader_decode: Partially implement BRA | ReinUsesLisp | 1 | -0/+12 |
2019-01-15 | shader_decode: Implement IPA | ReinUsesLisp | 1 | -0/+12 |
2019-01-15 | shader_decode: Implement EXIT | ReinUsesLisp | 1 | -1/+32 |
2019-01-15 | shader_decode: Implement ST_A | ReinUsesLisp | 1 | -0/+30 |
2019-01-15 | shader_decode: Implement LD_A | ReinUsesLisp | 1 | -1/+39 |
2019-01-15 | shader_decode: Implement FADD32I | ReinUsesLisp | 1 | -0/+12 |
2019-01-15 | shader_decode: Implement FMUL32_IMM | ReinUsesLisp | 1 | -0/+10 |
2019-01-15 | shader_decode: Implement MOV32_IMM | ReinUsesLisp | 1 | -1/+9 |
2019-01-15 | shader_decode: Stub RRO_C, RRO_R and RRO_IMM | ReinUsesLisp | 1 | -0/+9 |
2019-01-15 | shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM | ReinUsesLisp | 1 | -0/+18 |
2019-01-15 | shader_decode: Implement MUFU | ReinUsesLisp | 1 | -0/+29 |
2019-01-15 | shader_decode: Implement FADD_C, FADD_R and FADD_IMM | ReinUsesLisp | 1 | -0/+15 |
2019-01-15 | shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM | ReinUsesLisp | 1 | -0/+42 |
2019-01-15 | shader_decode: Implement MOV_C and MOV_R | ReinUsesLisp | 1 | -1/+23 |
2019-01-15 | shader_ir: Initial implementation | ReinUsesLisp | 25 | -0/+576 |