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path: root/src/video_core/shader/decode/texture.cpp (follow)
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* shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp2019-06-061-4/+5
| | | | | | | | | Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.
* video_core/shader/decode/texture: Remove unused variable from GetTld4Code()Lioncash2019-05-101-1/+0
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* shader/decode/texture: Remove unused variableLioncash2019-05-041-1/+0
| | | | This isn't used anywhere, so we can get rid of it.
* shader_ir/texture: Fix sampler const buffer key shiftReinUsesLisp2019-04-261-1/+1
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* Adapt Bindless to work with AOFFIFernando Sahmkow2019-04-081-7/+18
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* Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.Fernando Sahmkow2019-04-081-1/+2
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* Fix TMMLFernando Sahmkow2019-04-081-5/+7
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* Refactor GetTextureCode and GetTexCode to use an optional instead of optional parametersFernando Sahmkow2019-04-081-23/+24
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* Implement TXQ_BFernando Sahmkow2019-04-081-2/+8
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* Implement TMML_BFernando Sahmkow2019-04-081-5/+10
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* Corrections to TEX_BFernando Sahmkow2019-04-081-4/+5
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* Unify both sampler types.Fernando Sahmkow2019-04-081-10/+12
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* Implement Bindless Samplers and TEX_B in the IR.Fernando Sahmkow2019-04-081-6/+52
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* shader_ir/decode: Silent implicit sign conversion warningMat M2019-03-311-2/+2
| | | Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc>
* shader_ir/decode: Implement AOFFI for TEX and TLD4ReinUsesLisp2019-03-301-24/+88
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* shader/decode: Remove extras from MetaTextureReinUsesLisp2019-02-261-14/+23
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* shader/decode: Split memory and texture instructions decodingReinUsesLisp2019-02-261-0/+525