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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
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decode
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texture.cpp
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Author
Files
Lines
2020-09-17
decoder/texture: Eliminate narrowing conversion in GetTldCode()
Lioncash
1
-1
/
+1
2020-06-05
shader/texture: Join separate image and sampler pairs offline
ReinUsesLisp
1
-18
/
+37
2020-04-23
shader/texture: Support multiple unknown sampler properties
ReinUsesLisp
1
-51
/
+74
2020-04-23
shader_ir: Turn classes into data structures
ReinUsesLisp
1
-49
/
+50
2020-04-17
decode/texture: Resolve unused variable warnings.
Lioncash
1
-5
/
+7
2020-04-17
decode/texture: Collapse loop down into std::generate
Lioncash
1
-3
/
+1
2020-04-17
decode/texture: Eliminate trivial missing field initializer warnings
Lioncash
1
-3
/
+4
2020-04-10
shader/texture: Remove type mismatches management from shader decoder
ReinUsesLisp
1
-14
/
+0
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
1
-2
/
+3
2020-02-21
shader/texture: Fix illegal 3D texture assert
ReinUsesLisp
1
-1
/
+1
2020-02-15
shader/texture: Allow 2D shadow arrays and simplify code
ReinUsesLisp
1
-43
/
+28
2020-02-02
shader: Remove curly braces initializers on shared pointers
ReinUsesLisp
1
-2
/
+2
2020-01-25
Shader_IR: Address feedback.
Fernando Sahmkow
1
-1
/
+2
2020-01-24
Shader_IR: Change name of TrackSampler function so it does not confuse with the type.
Fernando Sahmkow
1
-1
/
+1
2020-01-24
Shader_IR: Propagate bindless index into the GL compiler.
Fernando Sahmkow
1
-16
/
+24
2020-01-24
Shader_IR: deduce size of indexed samplers
Fernando Sahmkow
1
-4
/
+5
2020-01-24
Shader_IR: Setup Indexed Samplers on the IR
Fernando Sahmkow
1
-20
/
+46
2020-01-09
shader_ir/texture: Simplify AOFFI code
ReinUsesLisp
1
-10
/
+6
2020-01-04
Shader_IR: Implement TXD Array.
Fernando Sahmkow
1
-5
/
+12
2019-12-18
shader/texture: Properly shrink unused entries in size mismatches
ReinUsesLisp
1
-4
/
+9
2019-12-16
shader/texture: Implement TLD4.PTP
ReinUsesLisp
1
-18
/
+56
2019-12-16
shader/texture: Enable arrayed TLD4
ReinUsesLisp
1
-1
/
+0
2019-12-16
shader/texture: Implement AOFFI for TLD4S
ReinUsesLisp
1
-13
/
+18
2019-12-16
shader/texture: Remove unnecesary parenthesis
ReinUsesLisp
1
-2
/
+2
2019-12-12
Shader_IR: Correct TLD4S Depth Compare.
Fernando Sahmkow
1
-5
/
+12
2019-12-12
Shader_Ir: Correct TLD4S encoding and implement f16 flag.
Fernando Sahmkow
1
-9
/
+12
2019-12-12
Shader_Ir: default failed tracks on bindless samplers to null values.
Fernando Sahmkow
1
-22
/
+75
2019-11-23
shader/texture: Handle TLDS texture type mismatches
ReinUsesLisp
1
-1
/
+10
2019-11-23
shader/texture: Deduce texture buffers from locker
ReinUsesLisp
1
-61
/
+41
2019-11-18
Shader_IR: Address Feedback
Fernando Sahmkow
1
-5
/
+2
2019-11-14
Shader_IR: Implement TXD instruction.
Fernando Sahmkow
1
-7
/
+49
2019-11-07
shader/texture: Remove NODEP warnings
ReinUsesLisp
1
-35
/
+0
2019-10-31
Shader_IR: Fix regression on TLD4
Fernando Sahmkow
1
-4
/
+3
2019-10-30
Shader_IR: Fix TLD4 and add Bindless Variant.
Fernando Sahmkow
1
-8
/
+24
2019-10-30
shader/node: Unpack bindless texture encoding
ReinUsesLisp
1
-28
/
+31
2019-10-26
Shader_IR: Address Feedback.
Fernando Sahmkow
1
-22
/
+16
2019-10-25
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
Fernando Sahmkow
1
-18
/
+54
2019-10-22
Shader_Ir: Fix TLD4S from using a component mask.
Fernando Sahmkow
1
-4
/
+4
2019-07-17
shader_ir: Rename Get/SetTemporal to Get/SetTemporary
Lioncash
1
-13
/
+13
2019-07-15
shader: Allow tracking of indirect buffers without variable offset
ReinUsesLisp
1
-6
/
+2
2019-07-07
shader/texture: Add F16 support for TLDS
ReinUsesLisp
1
-1
/
+7
2019-06-24
decode/texture: Address feedback
ReinUsesLisp
1
-0
/
+1
2019-06-21
shader: Implement texture buffers
ReinUsesLisp
1
-0
/
+44
2019-06-06
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
1
-4
/
+5
2019-05-10
video_core/shader/decode/texture: Remove unused variable from GetTld4Code()
Lioncash
1
-1
/
+0
2019-05-04
shader/decode/texture: Remove unused variable
Lioncash
1
-1
/
+0
2019-04-26
shader_ir/texture: Fix sampler const buffer key shift
ReinUsesLisp
1
-1
/
+1
2019-04-08
Adapt Bindless to work with AOFFI
Fernando Sahmkow
1
-7
/
+18
2019-04-08
Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format.
Fernando Sahmkow
1
-1
/
+2
2019-04-08
Fix TMML
Fernando Sahmkow
1
-5
/
+7
2019-04-08
Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters
Fernando Sahmkow
1
-23
/
+24
2019-04-08
Implement TXQ_B
Fernando Sahmkow
1
-2
/
+8
2019-04-08
Implement TMML_B
Fernando Sahmkow
1
-5
/
+10
2019-04-08
Corrections to TEX_B
Fernando Sahmkow
1
-4
/
+5
2019-04-08
Unify both sampler types.
Fernando Sahmkow
1
-10
/
+12
2019-04-08
Implement Bindless Samplers and TEX_B in the IR.
Fernando Sahmkow
1
-6
/
+52
2019-03-31
shader_ir/decode: Silent implicit sign conversion warning
Mat M
1
-2
/
+2
2019-03-30
shader_ir/decode: Implement AOFFI for TEX and TLD4
ReinUsesLisp
1
-24
/
+88
2019-02-26
shader/decode: Remove extras from MetaTexture
ReinUsesLisp
1
-14
/
+23
2019-02-26
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
1
-210
/
+3
2019-02-14
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
1
-1
/
+1
2019-02-12
gl_shader_decompiler: Re-implement TLDS lod
ReinUsesLisp
1
-1
/
+1
2019-02-07
shader_ir: Remove F4 prefix to texture operations
ReinUsesLisp
1
-8
/
+7
2019-02-07
shader_ir: Clean texture management code
ReinUsesLisp
1
-96
/
+58
2019-02-03
Fix TXQ not using the component mask.
Fernando Sahmkow
1
-6
/
+9
2019-02-03
shader_ir/memory: Add ST_L 64 and 128 bits stores
ReinUsesLisp
1
-3
/
+11
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
1
-5
/
+4
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
1
-2
/
+3
2019-02-03
shader_ir/memory: Add LD_L 128 bits loads
ReinUsesLisp
1
-7
/
+19
2019-02-03
shader_bytecode: Rename BytesN enums to BitsN
ReinUsesLisp
1
-4
/
+4
2019-02-03
shader_ir/memory: Add LD_L 64 bits loads
ReinUsesLisp
1
-6
/
+17
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
1
-3
/
+3
2019-01-30
shader_decode: Implement LDG and basic cbuf tracking
ReinUsesLisp
1
-0
/
+49
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_ir: Remove composite primitives and use temporals instead
ReinUsesLisp
1
-145
/
+149
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
1
-2
/
+2
2019-01-15
shader_ir: Remove RZ and use Register::ZeroIndex instead
ReinUsesLisp
1
-6
/
+11
2019-01-15
shader_decode: Implement TEXS.F16
ReinUsesLisp
1
-13
/
+25
2019-01-15
shader_decode: Implement TLDS (untested)
ReinUsesLisp
1
-8
/
+61
2019-01-15
shader_decode: Update TLD4 reflecting #1862 changes
ReinUsesLisp
1
-52
/
+49
2019-01-15
shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling
ReinUsesLisp
1
-50
/
+49
2019-01-15
shader_decode: Implement ST_L
ReinUsesLisp
1
-0
/
+17
2019-01-15
shader_decode: Implement LD_L
ReinUsesLisp
1
-0
/
+18
2019-01-15
shader_decode: Implement LD_C
ReinUsesLisp
1
-0
/
+31
2019-01-15
shader_decode: Implement TMML
ReinUsesLisp
1
-3
/
+45
2019-01-15
shader_decode: Implement TEX and TXQ
ReinUsesLisp
1
-0
/
+219
2019-01-15
shader_decode: Implement TEXS (F32)
ReinUsesLisp
1
-0
/
+199
2019-01-15
shader_decode: Implement ST_A
ReinUsesLisp
1
-0
/
+30
2019-01-15
shader_decode: Implement LD_A
ReinUsesLisp
1
-1
/
+39
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp
1
-0
/
+24