Commit message (Collapse) | Author | Age | Files | Lines | |
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* | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 2019-02-03 | 1 | -1/+1 |
| | | | | It's not always used as a basic block. Rename it for consistency. | ||||
* | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 2019-02-03 | 1 | -1/+1 |
| | | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | ||||
* | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
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* | shader_decode: Use BitfieldExtract instead of shift + and | ReinUsesLisp | 2019-01-15 | 1 | -7/+5 |
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* | shader_decode: Fixup R2P | ReinUsesLisp | 2019-01-15 | 1 | -2/+3 |
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* | shader_decode: Fixup clang-format | ReinUsesLisp | 2019-01-15 | 1 | -1/+2 |
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* | shader_decode: Implement R2P | ReinUsesLisp | 2019-01-15 | 1 | -1/+28 |
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* | shader_ir: Initial implementation | ReinUsesLisp | 2019-01-15 | 1 | -0/+24 |