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path: root/src/video_core/shader/decode/other.cpp (follow)
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* shader_decompiler: Improve Accuracy of Attribute Interpolation.Fernando Sahmkow2019-02-141-2/+13
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* shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-031-1/+1
| | | | It's not always used as a basic block. Rename it for consistency.
* shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp2019-02-031-1/+1
| | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
* shader_ir: Pass to decoder functions basic block's codeReinUsesLisp2019-01-151-1/+1
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* shader_decode: Use proper primitive namesReinUsesLisp2019-01-151-6/+6
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* shader_ir: Remove Ipa primitiveReinUsesLisp2019-01-151-3/+2
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* video_core: Implement IR based geometry shadersReinUsesLisp2019-01-151-0/+25
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* shader_ir: Fixup file inclusions and clang-formatReinUsesLisp2019-01-151-1/+1
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* shader_decode: Implement MOV_SYSReinUsesLisp2019-01-151-0/+27
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* shader_decode: Implement BRA internal flagReinUsesLisp2019-01-151-4/+8
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* shader_decode: Implement PBK and BRKReinUsesLisp2019-01-151-1/+22
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* shader_decode: Stub DEPBARReinUsesLisp2019-01-151-0/+4
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* shader_decode: Implement SSY and SYNCReinUsesLisp2019-01-151-0/+19
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* shader_decode: Partially implement BRAReinUsesLisp2019-01-151-0/+12
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* shader_decode: Implement IPAReinUsesLisp2019-01-151-0/+12
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* shader_decode: Implement EXITReinUsesLisp2019-01-151-1/+32
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* shader_ir: Initial implementationReinUsesLisp2019-01-151-0/+24