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2019-10-05Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow1-4/+4
2019-10-05gl_shader_decompiler: Implement AST decompilingFernando Sahmkow1-4/+4
2019-08-04shader_ir: Implement NOPReinUsesLisp1-0/+6
2019-07-22shader/decode: Implement S2R TicReinUsesLisp1-0/+7
2019-07-16shader/decode/other: Correct branch indirect argument within BRA handlingLioncash1-1/+1
This appears to have been a copy/paste error introduced within 8a6fc529a968e007f01464abadd32f9b5eb0a26c
2019-07-09shader_ir: Unify blocks in decompiled shaders.Fernando Sahmkow1-7/+23
2019-07-09shader_ir: Implement BRX & BRA.CCFernando Sahmkow1-4/+38
2019-06-07shader: Split SSY and PBK stackReinUsesLisp1-10/+8
Hardware testing revealed that SSY and PBK push to a different stack, allowing code like this: SSY label1; PBK label2; SYNC; label1: PBK; label2: EXIT;
2019-06-06shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp1-0/+1
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.
2019-05-23shader/decode/*: Eliminate indirect inclusionsLioncash1-0/+1
Amends cases where we were using things that were indirectly being satisfied through other headers. This way, if those headers change and eliminate dependencies on other headers in the future, we don't have cascading compilation errors.
2019-05-20shader: Implement S2R Tid{XYZ} and CtaId{XYZ}ReinUsesLisp1-14/+28
2019-05-03shader_ir/other: Implement IPA.IDXReinUsesLisp1-5/+8
2019-05-03shader: Remove unused AbufNode Ipa modeReinUsesLisp1-1/+1
2019-02-14shader_decompiler: Improve Accuracy of Attribute Interpolation.Fernando Sahmkow1-2/+13
2019-02-03shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp1-1/+1
It's not always used as a basic block. Rename it for consistency.
2019-02-03shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp1-1/+1
Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
2019-01-15shader_ir: Pass to decoder functions basic block's codeReinUsesLisp1-1/+1
2019-01-15shader_decode: Use proper primitive namesReinUsesLisp1-6/+6
2019-01-15shader_ir: Remove Ipa primitiveReinUsesLisp1-3/+2
2019-01-15video_core: Implement IR based geometry shadersReinUsesLisp1-0/+25
2019-01-15shader_ir: Fixup file inclusions and clang-formatReinUsesLisp1-1/+1
2019-01-15shader_decode: Implement MOV_SYSReinUsesLisp1-0/+27
2019-01-15shader_decode: Implement BRA internal flagReinUsesLisp1-4/+8
2019-01-15shader_decode: Implement PBK and BRKReinUsesLisp1-1/+22
2019-01-15shader_decode: Stub DEPBARReinUsesLisp1-0/+4
2019-01-15shader_decode: Implement SSY and SYNCReinUsesLisp1-0/+19
2019-01-15shader_decode: Partially implement BRAReinUsesLisp1-0/+12
2019-01-15shader_decode: Implement IPAReinUsesLisp1-0/+12
2019-01-15shader_decode: Implement EXITReinUsesLisp1-1/+32
2019-01-15shader_ir: Initial implementationReinUsesLisp1-0/+24