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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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shader
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decode
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other.cpp
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Author
Files
Lines
2019-10-05
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
Fernando Sahmkow
1
-4
/
+4
2019-10-05
gl_shader_decompiler: Implement AST decompiling
Fernando Sahmkow
1
-4
/
+4
2019-08-04
shader_ir: Implement NOP
ReinUsesLisp
1
-0
/
+6
2019-07-22
shader/decode: Implement S2R Tic
ReinUsesLisp
1
-0
/
+7
2019-07-16
shader/decode/other: Correct branch indirect argument within BRA handling
Lioncash
1
-1
/
+1
2019-07-09
shader_ir: Unify blocks in decompiled shaders.
Fernando Sahmkow
1
-7
/
+23
2019-07-09
shader_ir: Implement BRX & BRA.CC
Fernando Sahmkow
1
-4
/
+38
2019-06-07
shader: Split SSY and PBK stack
ReinUsesLisp
1
-10
/
+8
2019-06-06
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
1
-0
/
+1
2019-05-23
shader/decode/*: Eliminate indirect inclusions
Lioncash
1
-0
/
+1
2019-05-20
shader: Implement S2R Tid{XYZ} and CtaId{XYZ}
ReinUsesLisp
1
-14
/
+28
2019-05-03
shader_ir/other: Implement IPA.IDX
ReinUsesLisp
1
-5
/
+8
2019-05-03
shader: Remove unused AbufNode Ipa mode
ReinUsesLisp
1
-1
/
+1
2019-02-14
shader_decompiler: Improve Accuracy of Attribute Interpolation.
Fernando Sahmkow
1
-2
/
+13
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
1
-1
/
+1
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_decode: Use proper primitive names
ReinUsesLisp
1
-6
/
+6
2019-01-15
shader_ir: Remove Ipa primitive
ReinUsesLisp
1
-3
/
+2
2019-01-15
video_core: Implement IR based geometry shaders
ReinUsesLisp
1
-0
/
+25
2019-01-15
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_decode: Implement MOV_SYS
ReinUsesLisp
1
-0
/
+27
2019-01-15
shader_decode: Implement BRA internal flag
ReinUsesLisp
1
-4
/
+8
2019-01-15
shader_decode: Implement PBK and BRK
ReinUsesLisp
1
-1
/
+22
2019-01-15
shader_decode: Stub DEPBAR
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_decode: Implement SSY and SYNC
ReinUsesLisp
1
-0
/
+19
2019-01-15
shader_decode: Partially implement BRA
ReinUsesLisp
1
-0
/
+12
2019-01-15
shader_decode: Implement IPA
ReinUsesLisp
1
-0
/
+12
2019-01-15
shader_decode: Implement EXIT
ReinUsesLisp
1
-1
/
+32
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp
1
-0
/
+24