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path: root/src/video_core/shader/decode/image.cpp (follow)
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* shader/node: Unpack bindless texture encodingReinUsesLisp2019-10-301-26/+24
| | | | | | | | | Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images.
* video_core/shader: Resolve instances of variable shadowingLioncash2019-10-241-2/+2
| | | | Silences a few -Wshadow warnings.
* gl_shader_decompiler: Use uint for images and fix SUATOMReinUsesLisp2019-09-211-37/+29
| | | | | | In the process remove implementation of SUATOM.MIN and SUATOM.MAX as these require a distinction between U32 and S32. These have to be implemented with imageCompSwap loop.
* shader/image: Implement SULD and remove irrelevant codeReinUsesLisp2019-09-211-24/+49
| | | | | * Implement SULD as float. * Remove conditional declaration of GL_ARB_shader_viewport_layer_array.
* shader/image: Implement SUATOM and fix SUSTReinUsesLisp2019-09-111-21/+71
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* gl_shader_decompiler: Keep track of written images and mark them as modifiedReinUsesLisp2019-09-061-21/+19
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* shader: Allow tracking of indirect buffers without variable offsetReinUsesLisp2019-07-151-5/+1
| | | | | | While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation.
* shader_ir: Fix image copy rebase issuesFernando Sahmkow2019-06-211-2/+7
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* shader: Implement bindless imagesReinUsesLisp2019-06-211-2/+28
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* shader: Decode SUST and implement backing image functionalityReinUsesLisp2019-06-211-0/+89