summaryrefslogtreecommitdiffstats
path: root/src/video_core/shader/decode/hfma2.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-031-1/+1
| | | | It's not always used as a basic block. Rename it for consistency.
* shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp2019-02-031-1/+1
| | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
* shader_ir: Unify constant buffer offset valuesReinUsesLisp2019-01-301-3/+4
| | | | | | | Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries.
* shader_ir: Pass to decoder functions basic block's codeReinUsesLisp2019-01-151-1/+1
|
* shader_decode: Implement HFMA2ReinUsesLisp2019-01-151-1/+53
|
* shader_ir: Initial implementationReinUsesLisp2019-01-151-0/+24