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path: root/src/video_core/shader/decode/hfma2.cpp (unfollow)
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2019-02-03shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp1-1/+1
It's not always used as a basic block. Rename it for consistency.
2019-02-03shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp1-1/+1
Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
2019-01-30shader_ir: Unify constant buffer offset valuesReinUsesLisp1-3/+4
Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries.
2019-01-15shader_ir: Pass to decoder functions basic block's codeReinUsesLisp1-1/+1
2019-01-15shader_decode: Implement HFMA2ReinUsesLisp1-1/+53
2019-01-15shader_ir: Initial implementationReinUsesLisp1-0/+24