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path: root/src/video_core/shader/decode/half_set_predicate.cpp (follow)
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* shader/decode: Reduce severity of arithmetic rounding warningsReinUsesLisp2019-11-071-1/+3
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* shader/half_set_predicate: Fix HSETP2 for constant buffersReinUsesLisp2019-10-071-0/+2
| | | | | HSETP2 when used with a constant buffer parses the second operand type as F32. This is not configurable.
* shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUGReinUsesLisp2019-10-071-1/+2
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* half_set_predicate: Fix predicate assignmentsReinUsesLisp2019-09-041-10/+9
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* Merge pull request #2777 from ReinUsesLisp/hsetp2-fe3h-fixbunnei2019-08-211-1/+1
|\ | | | | half_set_predicate: Fix HSETP2_C constant buffer offset
| * half_set_predicate: Fix HSETP2_C constant buffer offsetReinUsesLisp2019-08-041-1/+1
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* | decode/half_set_predicate: Fix predicatesReinUsesLisp2019-07-261-3/+3
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* Merge pull request #2743 from FernandoS27/surpress-assertbunnei2019-07-251-1/+1
|\ | | | | Downgrade and suppress a series of GPU asserts and debug messages.
| * Shader_Ir: Downgrade precision and rounding asserts to debug asserts.Fernando Sahmkow2019-07-181-1/+1
| | | | | | | | | | | | This commit reduces the sevirity of asserts for FP precision and rounding as this are well known and have little to no consequences in gpu's accuracy.
* | shader/half_set_predicate: Fix HSETP2 implementationReinUsesLisp2019-07-201-17/+14
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* | shader/half_set_predicate: Implement missing HSETP2 variantsReinUsesLisp2019-07-201-13/+29
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* shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp2019-06-061-0/+1
| | | | | | | | | Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.
* shader/decode/*: Add missing newline to files lacking themLioncash2019-05-231-1/+1
| | | | Keeps the shader code file endings consistent.
* shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmeticReinUsesLisp2019-04-161-4/+4
| | | | | | | Operations done before the main half float operation (like HAdd) were managing a packed value instead of the unpacked one. Adding an unpacked operation allows us to drop the per-operand MetaHalfArithmetic entry, simplifying the code overall.
* shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-031-1/+1
| | | | It's not always used as a basic block. Rename it for consistency.
* shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp2019-02-031-1/+1
| | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
* shader_ir: Pass to decoder functions basic block's codeReinUsesLisp2019-01-151-1/+1
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* shader_decode: Rework HSETP2ReinUsesLisp2019-01-151-3/+5
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* shader_decode: Implement HSETP2ReinUsesLisp2019-01-151-1/+37
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* shader_ir: Initial implementationReinUsesLisp2019-01-151-0/+24