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path: root/src/video_core/shader/decode/half_set_predicate.cpp (unfollow)
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2019-06-06shader: Use shared_ptr to store nodes and move initialization to fileReinUsesLisp1-0/+1
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class.
2019-05-23shader/decode/*: Add missing newline to files lacking themLioncash1-1/+1
Keeps the shader code file endings consistent.
2019-04-16shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmeticReinUsesLisp1-4/+4
Operations done before the main half float operation (like HAdd) were managing a packed value instead of the unpacked one. Adding an unpacked operation allows us to drop the per-operand MetaHalfArithmetic entry, simplifying the code overall.
2019-02-03shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp1-1/+1
It's not always used as a basic block. Rename it for consistency.
2019-02-03shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp1-1/+1
Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
2019-01-15shader_ir: Pass to decoder functions basic block's codeReinUsesLisp1-1/+1
2019-01-15shader_decode: Rework HSETP2ReinUsesLisp1-3/+5
2019-01-15shader_decode: Implement HSETP2ReinUsesLisp1-1/+37
2019-01-15shader_ir: Initial implementationReinUsesLisp1-0/+24