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path: root/src/video_core/shader/decode/half_set.cpp (unfollow)
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2019-05-23shader/decode/*: Add missing newline to files lacking themLioncash1-1/+1
Keeps the shader code file endings consistent.
2019-05-23shader/decode/*: Eliminate indirect inclusionsLioncash1-0/+1
Amends cases where we were using things that were indirectly being satisfied through other headers. This way, if those headers change and eliminate dependencies on other headers in the future, we don't have cascading compilation errors.
2019-04-16shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmeticReinUsesLisp1-7/+5
Operations done before the main half float operation (like HAdd) were managing a packed value instead of the unpacked one. Adding an unpacked operation allows us to drop the per-operand MetaHalfArithmetic entry, simplifying the code overall.
2019-04-16shader_ir/decode: Reduce severity of unimplemented half-float FTZReinUsesLisp1-1/+3
2019-02-03shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp1-1/+1
It's not always used as a basic block. Rename it for consistency.
2019-02-03shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp1-1/+1
Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
2019-01-15shader_ir: Pass to decoder functions basic block's codeReinUsesLisp1-1/+1
2019-01-15shader_decode: Fixup clang-formatReinUsesLisp1-1/+2
2019-01-15shader_decode: Implement HSET2ReinUsesLisp1-1/+43
2019-01-15shader_ir: Initial implementationReinUsesLisp1-0/+24