Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Corrected F2I None mode to RoundEven. | Fernando Sahmkow | 2019-02-11 | 1 | -3/+3 |
| | |||||
* | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 2019-02-03 | 1 | -1/+1 |
| | | | | It's not always used as a basic block. Rename it for consistency. | ||||
* | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 2019-02-03 | 1 | -1/+1 |
| | | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | ||||
* | shader_ir: Unify constant buffer offset values | ReinUsesLisp | 2019-01-30 | 1 | -3/+3 |
| | | | | | | | Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries. | ||||
* | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 2019-01-15 | 1 | -1/+1 |
| | |||||
* | shader_decode: Improve zero flag implementation | ReinUsesLisp | 2019-01-15 | 1 | -8/+3 |
| | |||||
* | video_core: Return safe values after an assert hits | ReinUsesLisp | 2019-01-15 | 1 | -4/+4 |
| | |||||
* | shader_decode: Implement F2F_C | ReinUsesLisp | 2019-01-15 | 1 | -2/+10 |
| | |||||
* | shader_decode: Implement I2I | ReinUsesLisp | 2019-01-15 | 1 | -0/+26 |
| | |||||
* | shader_decode: Implement F2I | ReinUsesLisp | 2019-01-15 | 1 | -0/+37 |
| | |||||
* | shader_decode: Implement I2F | ReinUsesLisp | 2019-01-15 | 1 | -0/+23 |
| | |||||
* | shader_decode: Implement F2F | ReinUsesLisp | 2019-01-15 | 1 | -1/+37 |
| | |||||
* | shader_ir: Initial implementation | ReinUsesLisp | 2019-01-15 | 1 | -0/+24 |