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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
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decode
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conversion.cpp
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Author
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2019-12-18
shader/conversion: Implement byte selector in I2F
ReinUsesLisp
1
-2
/
+13
2019-08-28
shader_ir/conversion: Split int and float selector and implement F2F H1
ReinUsesLisp
1
-18
/
+16
2019-08-28
shader_ir/conversion: Implement F2I F16 Ra.H1
ReinUsesLisp
1
-4
/
+16
2019-07-20
Shader_Ir: Implement F16 Variants of F2F, F2I, I2F.
Fernando Sahmkow
1
-5
/
+25
2019-06-06
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
1
-0
/
+1
2019-04-18
video_core: Silent -Wswitch warnings
ReinUsesLisp
1
-3
/
+4
2019-04-16
Do some corrections in conversion shader instructions.
Fernando Sahmkow
1
-16
/
+53
2019-02-11
Corrected F2I None mode to RoundEven.
Fernando Sahmkow
1
-3
/
+3
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
1
-1
/
+1
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
1
-1
/
+1
2019-01-30
shader_ir: Unify constant buffer offset values
ReinUsesLisp
1
-3
/
+3
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
1
-1
/
+1
2019-01-15
shader_decode: Improve zero flag implementation
ReinUsesLisp
1
-8
/
+3
2019-01-15
video_core: Return safe values after an assert hits
ReinUsesLisp
1
-4
/
+4
2019-01-15
shader_decode: Implement F2F_C
ReinUsesLisp
1
-2
/
+10
2019-01-15
shader_decode: Implement I2I
ReinUsesLisp
1
-0
/
+26
2019-01-15
shader_decode: Implement F2I
ReinUsesLisp
1
-0
/
+37
2019-01-15
shader_decode: Implement I2F
ReinUsesLisp
1
-0
/
+23
2019-01-15
shader_decode: Implement F2F
ReinUsesLisp
1
-1
/
+37
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp
1
-0
/
+24