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path: root/src/video_core/shader/decode/bfi.cpp (follow)
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* shader/decode/*: Add missing newline to files lacking themLioncash2019-05-231-1/+1
| | | | Keeps the shader code file endings consistent.
* shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-031-1/+1
| | | | It's not always used as a basic block. Rename it for consistency.
* shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp2019-02-031-1/+1
| | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
* shader_ir: Pass to decoder functions basic block's codeReinUsesLisp2019-01-151-1/+1
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* shader_decode: Improve zero flag implementationReinUsesLisp2019-01-151-2/+2
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* shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp2019-01-151-7/+2
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* video_core: Return safe values after an assert hitsReinUsesLisp2019-01-151-0/+1
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* shader_decode: Implement BFIReinUsesLisp2019-01-151-1/+22
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* shader_ir: Initial implementationReinUsesLisp2019-01-151-0/+24