Commit message (Collapse) | Author | Files | Lines | ||
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2019-02-03 | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 1 | -1/+1 | |
It's not always used as a basic block. Rename it for consistency. | |||||
2019-02-03 | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 1 | -1/+1 | |
Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | |||||
2019-01-15 | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 1 | -1/+1 | |
2019-01-15 | shader_decode: Improve zero flag implementation | ReinUsesLisp | 1 | -2/+2 | |
2019-01-15 | shader_decode: Use BitfieldExtract instead of shift + and | ReinUsesLisp | 1 | -7/+2 | |
2019-01-15 | video_core: Return safe values after an assert hits | ReinUsesLisp | 1 | -0/+1 | |
2019-01-15 | shader_decode: Implement BFI | ReinUsesLisp | 1 | -1/+22 | |
2019-01-15 | shader_ir: Initial implementation | ReinUsesLisp | 1 | -0/+24 | |