Commit message (Collapse) | Author | Files | Lines | ||
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2020-12-07 | video_core: Remove unnecessary enum class casting in logging messages | Lioncash | 1 | -3/+2 | |
fmt now automatically prints the numeric value of an enum class member by default, so we don't need to use casts any more. Reduces the line noise a bit. | |||||
2020-09-24 | arithmetic_integer_immediate: Make use of std::move where applicable | Lioncash | 1 | -16/+19 | |
Same behavior, minus any redundant atomic reference count increments and decrements. | |||||
2019-06-06 | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | 1 | -0/+1 | |
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. | |||||
2019-05-23 | shader/decode/*: Add missing newline to files lacking them | Lioncash | 1 | -1/+1 | |
Keeps the shader code file endings consistent. | |||||
2019-02-03 | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 1 | -4/+4 | |
It's not always used as a basic block. Rename it for consistency. | |||||
2019-02-03 | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 1 | -1/+1 | |
Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | |||||
2019-01-15 | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 1 | -1/+1 | |
2019-01-15 | shader_decode: Improve zero flag implementation | ReinUsesLisp | 1 | -12/+6 | |
2019-01-15 | shader_decode: Fixup WriteLogicOperation zero comparison | ReinUsesLisp | 1 | -1/+1 | |
2019-01-15 | shader_decode: Implement IADD32I | ReinUsesLisp | 1 | -0/+11 | |
2019-01-15 | video_core: Return safe values after an assert hits | ReinUsesLisp | 1 | -0/+1 | |
2019-01-15 | shader_decode: Implement LOP32I | ReinUsesLisp | 1 | -1/+67 | |
2019-01-15 | shader_ir: Initial implementation | ReinUsesLisp | 1 | -0/+24 | |