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path: root/src/video_core/shader/decode/arithmetic_integer.cpp (follow)
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* Fix incorrect value for CC bit in IADDFernando Sahmkow2019-02-111-2/+2
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* shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-031-2/+2
| | | | It's not always used as a basic block. Rename it for consistency.
* shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp2019-02-031-1/+1
| | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
* shader_ir: Unify constant buffer offset valuesReinUsesLisp2019-01-301-1/+1
| | | | | | | Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries.
* shader_ir: Pass to decoder functions basic block's codeReinUsesLisp2019-01-151-1/+1
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* shader_decode: Improve zero flag implementationReinUsesLisp2019-01-151-17/+14
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* shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp2019-01-151-3/+2
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* shader_decode: Implement POPCReinUsesLisp2019-01-151-0/+10
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* shader_decode: Implement LEAReinUsesLisp2019-01-151-0/+55
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* shader_decode: Implement IADD3ReinUsesLisp2019-01-151-0/+61
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* shader_decode: Implement LOP3ReinUsesLisp2019-01-151-0/+60
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* shader_decode: Implement IMNMXReinUsesLisp2019-01-151-0/+16
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* shader_decode: Implement ISCADDReinUsesLisp2019-01-151-0/+15
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* shader_decode: Implement LOPReinUsesLisp2019-01-151-0/+15
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* shader_decode: Implement SELReinUsesLisp2019-01-151-0/+8
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* shader_decode: Implement IADDReinUsesLisp2019-01-151-1/+28
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* shader_ir: Initial implementationReinUsesLisp2019-01-151-0/+24