summaryrefslogtreecommitdiffstats
path: root/src/video_core/shader/decode.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* video_core: Silent -Wswitch warningsReinUsesLisp2019-04-181-1/+3
|
* shader/decode: Split memory and texture instructions decodingReinUsesLisp2019-02-261-0/+1
|
* shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp2019-02-031-30/+29
| | | | It's not always used as a basic block. Rename it for consistency.
* shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp2019-02-031-6/+9
| | | | | | | | | Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't.
* shader/decode: Avoid a pessimizing std::move within DecodeRange()Lioncash2019-01-281-1/+1
| | | | | | std::moveing a local variable in a return statement has the potential to prevent copy elision from occurring, so this can just be converted into a regular return.
* shader_ir: Pass to decoder functions basic block's codeReinUsesLisp2019-01-151-32/+33
|
* shader_decode: Implement VMAD and VSETPReinUsesLisp2019-01-151-0/+1
|
* video_core: Address feedbackReinUsesLisp2019-01-151-0/+4
|
* shader_ir: Fixup file inclusions and clang-formatReinUsesLisp2019-01-151-0/+1
|
* shader_ir: Initial implementationReinUsesLisp2019-01-151-0/+199