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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
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decode.cpp
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Author
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2020-01-24
Shader_IR: Address Feedback
Fernando Sahmkow
1
-16
/
+24
2020-01-24
GPU: Implement guest driver profile and deduce texture handler sizes.
Fernando Sahmkow
1
-0
/
+21
2019-11-08
video_core: Silence implicit conversion warnings
ReinUsesLisp
1
-2
/
+2
2019-10-26
Shader_IR: Address Feedback.
Fernando Sahmkow
1
-1
/
+1
2019-10-25
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
1
-4
/
+5
2019-10-25
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
Fernando Sahmkow
1
-10
/
+24
2019-10-25
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
1
-1
/
+1
2019-10-05
Shader_ir: Address feedback
Fernando Sahmkow
1
-1
/
+1
2019-10-05
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
Fernando Sahmkow
1
-25
/
+61
2019-10-05
gl_shader_decompiler: Implement AST decompiling
Fernando Sahmkow
1
-2
/
+68
2019-10-05
shader_ir: Declare Manager and pass it to appropiate programs.
Fernando Sahmkow
1
-25
/
+3
2019-08-21
shader_ir: Implement VOTE
ReinUsesLisp
1
-0
/
+1
2019-07-19
video_core/shader/decode: Prevent sign-conversion warnings
Lioncash
1
-2
/
+2
2019-07-17
shader_ir: std::move Node instance where applicable
Lioncash
1
-4
/
+4
2019-07-09
shader_ir: Add comments on missing instruction.
Fernando Sahmkow
1
-2
/
+5
2019-07-09
shader_ir: limit explorastion to best known program size.
Fernando Sahmkow
1
-1
/
+1
2019-07-09
shader_ir: Correct parsing of scheduling instructions and correct sizing
Fernando Sahmkow
1
-1
/
+1
2019-07-09
shader_ir: Correct max sizing
Fernando Sahmkow
1
-1
/
+1
2019-07-09
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
Fernando Sahmkow
1
-5
/
+5
2019-07-09
shader_ir: Corrections, documenting and asserting control_flow
Fernando Sahmkow
1
-5
/
+5
2019-07-09
shader_ir: Unify blocks in decompiled shaders.
Fernando Sahmkow
1
-8
/
+27
2019-07-09
shader_ir: Decompile Flow Stack
Fernando Sahmkow
1
-0
/
+46
2019-07-09
shader_ir: propagate shader size to the IR
Fernando Sahmkow
1
-3
/
+3
2019-07-09
shader_ir: Remove the old scanner.
Fernando Sahmkow
1
-66
/
+0
2019-07-09
shader_ir: Implement a new shader scanner
Fernando Sahmkow
1
-16
/
+23
2019-06-21
shader: Decode SUST and implement backing image functionality
ReinUsesLisp
1
-0
/
+1
2019-06-06
shader: Use shared_ptr to store nodes and move initialization to file
ReinUsesLisp
1
-0
/
+1
2019-04-18
video_core: Silent -Wswitch warnings
ReinUsesLisp
1
-1
/
+3
2019-02-26
shader/decode: Split memory and texture instructions decoding
ReinUsesLisp
1
-0
/
+1
2019-02-03
shader_ir: Rename BasicBlock to NodeBlock
ReinUsesLisp
1
-30
/
+29
2019-02-03
shader_ir: Pass decoded nodes as a whole instead of per basic blocks
ReinUsesLisp
1
-6
/
+9
2019-01-28
shader/decode: Avoid a pessimizing std::move within DecodeRange()
Lioncash
1
-1
/
+1
2019-01-15
shader_ir: Pass to decoder functions basic block's code
ReinUsesLisp
1
-32
/
+33
2019-01-15
shader_decode: Implement VMAD and VSETP
ReinUsesLisp
1
-0
/
+1
2019-01-15
video_core: Address feedback
ReinUsesLisp
1
-0
/
+4
2019-01-15
shader_ir: Fixup file inclusions and clang-format
ReinUsesLisp
1
-0
/
+1
2019-01-15
shader_ir: Initial implementation
ReinUsesLisp
1
-0
/
+199