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path: root/src/video_core/shader/control_flow.h (follow)
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* Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow2019-10-051-3/+7
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* gl_shader_decompiler: Implement AST decompilingFernando Sahmkow2019-10-051-1/+1
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* shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow2019-10-051-4/+4
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* shader_ir: Initial Decompile SetupFernando Sahmkow2019-10-051-2/+2
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* video_core/control_flow: Provide operator!= for types with operator==Lioncash2019-07-191-4/+21
| | | | Provides operational symmetry for the respective structures.
* video_core/control_flow: Make program_size for ScanFlow() a std::size_tLioncash2019-07-191-3/+2
| | | | | | Prevents a truncation warning from occurring with MSVC. Also the internal data structures already treat it as a size_t, so this is just a discrepancy in the interface.
* shader_ir: Remove unnecessary constructors and use optional for ScanFlow resultFernando Sahmkow2019-07-091-8/+6
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* shader_ir: Corrections, documenting and asserting control_flowFernando Sahmkow2019-07-091-4/+12
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* shader_ir: Unify blocks in decompiled shaders.Fernando Sahmkow2019-07-091-1/+2
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* shader_ir: Decompile Flow StackFernando Sahmkow2019-07-091-0/+1
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* shader_ir: Implement a new shader scannerFernando Sahmkow2019-07-091-0/+55