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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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shader
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control_flow.h
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2020-12-05
video_core: Resolve more variable shadowing scenarios pt.3
Lioncash
1
-7
/
+7
2020-03-09
video_core: Rename "const buffer locker" to "registry"
ReinUsesLisp
1
-1
/
+2
2019-10-26
Shader_IR: Address Feedback.
Fernando Sahmkow
1
-1
/
+5
2019-10-25
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
1
-2
/
+1
2019-10-25
Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.
Fernando Sahmkow
1
-15
/
+44
2019-10-25
Shader_Cache: setup connection of ConstBufferLocker
Fernando Sahmkow
1
-1
/
+2
2019-10-16
control_flow: Silence truncation warnings
Lioncash
1
-2
/
+2
2019-10-05
Shader_IR: allow else derivation to be optional.
Fernando Sahmkow
1
-1
/
+1
2019-10-05
Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.
Fernando Sahmkow
1
-3
/
+7
2019-10-05
gl_shader_decompiler: Implement AST decompiling
Fernando Sahmkow
1
-1
/
+1
2019-10-05
shader_ir: Declare Manager and pass it to appropiate programs.
Fernando Sahmkow
1
-4
/
+4
2019-10-05
shader_ir: Initial Decompile Setup
Fernando Sahmkow
1
-2
/
+2
2019-07-19
video_core/control_flow: Provide operator!= for types with operator==
Lioncash
1
-4
/
+21
2019-07-19
video_core/control_flow: Make program_size for ScanFlow() a std::size_t
Lioncash
1
-3
/
+2
2019-07-09
shader_ir: Remove unnecessary constructors and use optional for ScanFlow result
Fernando Sahmkow
1
-8
/
+6
2019-07-09
shader_ir: Corrections, documenting and asserting control_flow
Fernando Sahmkow
1
-4
/
+12
2019-07-09
shader_ir: Unify blocks in decompiled shaders.
Fernando Sahmkow
1
-1
/
+2
2019-07-09
shader_ir: Decompile Flow Stack
Fernando Sahmkow
1
-0
/
+1
2019-07-09
shader_ir: Implement a new shader scanner
Fernando Sahmkow
1
-0
/
+55