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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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video_core
/
shader
/
const_buffer_locker.cpp
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*
Shader_IR: Store Bound buffer on Shader Usage
Fernando Sahmkow
2020-01-24
1
-0
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+17
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*
video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys()
Lioncash
2019-11-27
1
-2
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+3
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Tidies it up a little bit visually.
*
video_core/const_buffer_locker: Remove unused includes
Lioncash
2019-11-27
1
-2
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+1
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*
video_core/const_buffer_locker: Remove #pragma once from cpp file
Lioncash
2019-11-27
1
-2
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+0
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Silences a compiler warning.
*
video_core: Unify ProgramType and ShaderStage into ShaderType
ReinUsesLisp
2019-11-23
1
-0
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+1
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*
Shader_IR: Address Feedback.
Fernando Sahmkow
2019-10-26
1
-3
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+5
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*
gl_shader_cache: Implement locker variants invalidation
ReinUsesLisp
2019-10-25
1
-12
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+16
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*
gl_shader_disk_cache: Store and load fast BRX
ReinUsesLisp
2019-10-25
1
-2
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+2
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*
const_buffer_locker: Minor style changes
ReinUsesLisp
2019-10-25
1
-99
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+53
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*
gl_shader_decompiler: Move entries to a separate function
ReinUsesLisp
2019-10-25
1
-4
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+4
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*
Shader_IR: Correct typo in Consistent method.
Fernando Sahmkow
2019-10-25
1
-1
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+1
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*
Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it
Fernando Sahmkow
2019-10-25
1
-16
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+94
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*
VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.
Fernando Sahmkow
2019-10-25
1
-0
/
+72