summaryrefslogtreecommitdiffstats
path: root/src/video_core/shader/async_shaders.h (unfollow)
Commit message (Collapse)AuthorFilesLines
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash1-1/+1
Cleans out the rest of the occurrences of variable shadowing and makes any further occurrences of shadowing compiler errors.
2020-09-19renderer_vulkan: Make unconditional use of VK_KHR_timeline_semaphoreReinUsesLisp1-0/+11
This reworks how host<->device synchronization works on the Vulkan backend. Instead of "protecting" resources with a fence and signalling these as free when the fence is known to be signalled by the host GPU, use timeline semaphores. Vulkan timeline semaphores allow use to work on a subset of D3D12 fences. As far as we are concerned, timeline semaphores are a value set by the host or the device that can be waited by either of them. Taking advantange of this, we can have a monolithically increasing atomic value for each submission to the graphics queue. Instead of protecting resources with a fence, we simply store the current logical tick (the atomic value stored in CPU memory). When we want to know if a resource is free, it can be compared to the current GPU tick. This greatly simplifies resource management code and the free status of resources should have less false negatives. To workaround bugs in validation layers, when these are attached there's a thread waiting for timeline semaphores.
2020-08-24async_shaders: Mark getters as const member functionsLioncash1-14/+12
While we're at it, we can also mark them as nodiscard.
2020-08-16Remove unneeded newlines, optional Registry in shader paramsameerj1-2/+1
Addressing feedback from Rodrigo
2020-08-16move thread 1/4 count computation into allocate workers methodameerj1-1/+1
2020-08-16Address feedback, add shader compile notifier, update setting textameerj1-10/+13
2020-08-16Address feedback. Bruteforce delete duplicatesameerj1-2/+2
2020-08-16Vk Async pipeline compilationameerj1-2/+29
2020-07-17Use conditional varDavid Marcec1-4/+6
2020-07-17async shadersDavid Marcec1-0/+107