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path: root/src/video_core/shader/ast.cpp (follow)
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* video_core/ast: Make ShowCurrentState() take a string_view instead of std::stringLioncash2019-10-051-1/+1
| | | | Allows the function to be non-allocating in terms of the output string.
* video_core/ast: Eliminate variable shadowing warningsLioncash2019-10-051-3/+3
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* video_core/ast: Replace std::string with a constexpr std::string_viewLioncash2019-10-051-3/+1
| | | | Same behavior, but without the need to heap allocate
* video_core/ast: Default the move constructor and assignment operatorLioncash2019-10-051-24/+0
| | | | | This is behaviorally equivalent and also fixes a bug where some members weren't being moved over.
* video_core/{ast, expr}: Use std::move where applicableLioncash2019-10-051-9/+11
| | | | Avoids unnecessary atomic reference count increments and decrements.
* video_core/ast: Supply const accessors for data where applicableLioncash2019-10-051-35/+31
| | | | | Provides const equivalents of data accessors for use within const contexts.
* Shader_ir: Address feedbackFernando Sahmkow2019-10-051-41/+7
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* Shader_Ir: Address Feedback and clang format.Fernando Sahmkow2019-10-051-4/+10
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* Shader_IR: clean up AST handling and add documentation.Fernando Sahmkow2019-10-051-2/+6
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* Shader_IR: Correct OutwardMoves for IfsFernando Sahmkow2019-10-051-22/+11
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* Shader_IR: corrections and clang-formatFernando Sahmkow2019-10-051-69/+63
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* Shader_IR: allow else derivation to be optional.Fernando Sahmkow2019-10-051-3/+6
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* Shader_IR: mark labels as unused for partial decompile.Fernando Sahmkow2019-10-051-3/+1
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* Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.Fernando Sahmkow2019-10-051-5/+93
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* gl_shader_decompiler: Implement AST decompilingFernando Sahmkow2019-10-051-5/+5
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* shader_ir: Declare Manager and pass it to appropiate programs.Fernando Sahmkow2019-10-051-3/+136
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* shader_ir: Corrections to outward movements and misc stuffsFernando Sahmkow2019-10-051-48/+137
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* shader_ir: Add basic goto eliminationFernando Sahmkow2019-10-051-16/+332
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* shader_ir: Initial Decompile SetupFernando Sahmkow2019-10-051-0/+180